Google_Frog wrote:Can I ask why there is an armor category for each Tier? I had a glance through modit and noticed that every unit does reduced damage to T2 compared to their T1 damage and then even less to T3. The damage done to T3 was usually 60-80% of the damage done to T1. My question is why not remove most(if not all) of the special damages and just boost T2 and T3 hp to compensate?
In case I want to reduce the effectiveness of a weapon against a certain tier of vehicle without affecting all tiers or requiring me to buff the HP of all the vehicles..
Lets say I have a gun that does 10 damage.. and another that does 20, now the 20 damage one seems to be too effective against tier 2 units, but feels just right against tier 1 in terms of balance. so I want to nerf it (if I use your system I end up with the following issues)
- I nerf the guns damage, now it is not effective against tier 1
- I buff tier 2 HP and now the first gun (10 dmg one) is not effective
Do you see where im going with this..
Zwzsg.. I dont think your in a place to make comments on what will "ruin" a game you havent really stated why you think this will be bad other than you dont like it. Also dont give me some engine limitation reason I want an actual legitimate reason.
As far as the sitzkrieg comment, that again is an opinion based on the possibility of an extremely limited ammo capacity and other considerations.. IF you have a variable ammo capacity but can only rearm in your own territory then the amount of operation time outside your own area can be tweaked to allow protracted engagements.. The real purpose of this would be to prevent someone from just attacking all the way back to your farthest territory, without building some sort of support line.. It would also give a numerically inferior but perhaps more savvy person the option to outflank his opponent and cripple his supply line..
