Random WIP 2006-2011 - Page 169

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

I always just called it a ducky...


but then I went rubber-kayaking, and remained confused for over a year...
(rubber kayaks are known as duckies)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

rattle wrote:general motors corp?
so this is the US version of the Schwimmwagen

pretty good as usual, especially for only an hour of work
Only truck size, rather than jeep size. Spiked will hopefully doing versions for british and soviet forces who both received lots of them via lend lease.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Freya early-warning and control radar. The black will be transparent, otherwise it'd be 5,000 polys.
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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Looks like the super secret soviet waffle iron they were working on towards the end of the war...
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

I think it'd be more than 5000 without transparency...
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Hey bitches 8)
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Ho ho ho and a barrel o' rum.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

so many models... :shock:

At this rate, the s44 team could produce 1 new high quality, full featured mod every 3 months! :P
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

s/the s44 team/spiked :P

kidding
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Random WIP

Post by CarRepairer »

rattle wrote:
Saktoth wrote:
rattle wrote:Image

holy shit I finished something
Very nice. However, it isnt turreted. It will only be able to fire directly forward.

We can still adapt it to CA (as car asked) if you'd be willing, but i suspect you're making it for some other mod?
Use it if you want but it doesn't fit any style.

The weapons are forward firing but have a threshold. Fixed forward aiming worked fine in the past and I don't see why it shouldn't be working now.
The reason I suggested is because it looks like a beefed up jeffy. We really need to drop the "tank" from flashtank because it's completely against our new vehicle setup. This model looked really good for the spot. Except I didn't notice the fixed turrets.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

A new pwane. Actually, thwee.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Random WIP

Post by 1v0ry_k1ng »

FLOZi wrote:Hey bitches 8)
more light vehicles coming soon to cinemas near us?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

SpikedHelmet wrote:A new pwane. Actually, thwee.
in before someone cries about not enough rust.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

NOT ENOUGH RUST!!!1!11!
:cry:





:P just kidding! I like it! though more contrast in the camo would look nice ingame imo
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Image
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

smoth wrote:
SpikedHelmet wrote:A new pwane. Actually, thwee.
in before someone cries about not enough rust.
Rust isn't the problem - it's wear and dirt. Gears of War has convinced everybody that rust is realism. Compare your car to the showroom, and the difference isn't rust, it's scratches and dirt and salt.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

my TRUCK is only slightly dingy.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Guessmyname wrote:Image
what's with you and realism?!?!?! :P
Nice pistol :-)
the stock kinda seems too thick tho
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch »

Rust on a military vehicle (except probably ships) will most probably draw the wrath of command upon its crew. Scratches, dirt, scorch marks, etc. are not that much of a problem (they show that thing sees a lot of action), but rust means the crew doesn't look after their vehicle or equipment good enough and the thing is just idle most of the time.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Eh, realism is not achieved by the model, midknight. Its part shader, part texture, part animation. The model only plays the role of combining all of those.

Also, he may be like me. No point in doing something if you can't go wild every once in a while. His IS a lot more detailed than my stuff, but it is neither in a state to be baked or low enough quality to be used in a game, except for the show_model stuff for the person holding the weapon only.

Not bad, though, not bad at all.
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