
Ive seen this happening several times now.
They comes when something explodes... like it forgot how soft the ground was.
Moderator: Moderators
if you saw those in DSD, its DSD feature... bad typemap.Pxtl wrote:I've seen those crazy spikes in normal games - they're usually small and hard to see, so I'd assumed they were always there and I'd just never noticed them. I even saw the reverse once - a deep unit-sized hole that appeared under a unit and swallowed it up. Should've saved teh replay.
i didnt use any different hardness than 70 in my map. i know the typemaps gets antialised (made a thread about it half year ago...)Beherith wrote:Is base map hardness set low? Cause on dsd its caused by that, and the typemap being anti aliased, so the boundaries between areas only have the base hardness, not the multiplied one.
Code: Select all
maphardness=70;
[TERRAINTYPE0]
{
name=move;
hardness=1;
tankmovespeed=1.5;
kbotmovespeed=1.5;
hovermovespeed=1.0;
shipmovespeed=0;
}
[TERRAINTYPE1]
{
name=stop;
hardness=1;
tankmovespeed=0;
kbotmovespeed=0;
hovermovespeed=0;
shipmovespeed=0;
}