MidKnight's Models! (new:I am back at it!)
Moderators: MR.D, Moderators
Re: MidKnight's Models! (new: HLT!)
1. Nova uses smooth/curved/etc. Logos uses blockier designs, Ala Crem and Mr.D.
2. Units follow designs consistent across movetype and factory, not across 'morph path'! Infantry bots are humanoid, with arms, legs, heads. Walkers, which the Zeus is, are more mech-shaped, like gun platforms with legs, something like Othersides 'storm' model.
Read the design doc!
Some of the design stuff is still up in the air (esp where models have not yet been done) and can be revised, but CA modellers should be working to the same set of standards.
2. Units follow designs consistent across movetype and factory, not across 'morph path'! Infantry bots are humanoid, with arms, legs, heads. Walkers, which the Zeus is, are more mech-shaped, like gun platforms with legs, something like Othersides 'storm' model.
Read the design doc!
Some of the design stuff is still up in the air (esp where models have not yet been done) and can be revised, but CA modellers should be working to the same set of standards.
Re: MidKnight's Models! (new: HLT!)
Thank you so much for making the newer, more clear design docs, Saktoth!
They are a godsend!
Also, what do you think of this zeus?

CarRepairer also suggested making it a badger (amphib constructor) replacement. Thoughts?
Just so we're clear: this model is based off of otherside's storm model. although I changed almost every part of the model in some way or another, credit for the original base goes to him
They are a godsend!

Also, what do you think of this zeus?

CarRepairer also suggested making it a badger (amphib constructor) replacement. Thoughts?
Just so we're clear: this model is based off of otherside's storm model. although I changed almost every part of the model in some way or another, credit for the original base goes to him
Last edited by MidKnight on 12 Feb 2009, 22:35, edited 2 times in total.
Re: MidKnight's Models! (new: HLT!)
You're improving. I dont know about going to all the effort of re-creating othersides model though. Seems a bit like duplicated effort, esp since we have to tex both. The origional idea was to only re-do the head part, and recycle the legs/walk script/leg textures.
The smoothing groups need work, it should mostly be smooth on the rounded parts. Think carefully about what parts of the model will be the smooth, lined panels and what part will be the techno-bits.
You should also work on some of your tris they get pretty messy in places. Try working on moving, connecting and splitting individual tris when finishing up your work rather than relying on transformations and things.
We should also think about what we want lightning guns to look like. Crab claws? Not sure about that one.
The smoothing groups need work, it should mostly be smooth on the rounded parts. Think carefully about what parts of the model will be the smooth, lined panels and what part will be the techno-bits.
You should also work on some of your tris they get pretty messy in places. Try working on moving, connecting and splitting individual tris when finishing up your work rather than relying on transformations and things.
We should also think about what we want lightning guns to look like. Crab claws? Not sure about that one.
Re: MidKnight's Models! (new: HLT!)
kewl, some stormsiege in the pics!
v4 is up on darkstars btw... havent had a reply about my lost jobjol password though
i really like the LLT model, IMO it's the best of the bunch... agreeing also with saktoth, your skills are improving a lot with each model i would say.
v4 is up on darkstars btw... havent had a reply about my lost jobjol password though

i really like the LLT model, IMO it's the best of the bunch... agreeing also with saktoth, your skills are improving a lot with each model i would say.
Re: MidKnight's Models! (new: HLT!)
is that my model i see O_o
thanks for crediting/bastardising
thanks for crediting/bastardising
Re: MidKnight's Models! (new: HLT!)
Fix the smoothing groups, pleaseeeee!
Re: MidKnight's Models! (new: HLT!)
bahThoughts?
Re: MidKnight's Models! (new: HLT!)
Saktoth wrote:You're improving.

Wouldn't the texture stretch appropriately?I dont know about going to all the effort of re-creating othersides model though. Seems a bit like duplicated effort, esp since we have to tex both. The origional idea was to only re-do the head part, and recycle the legs/walk script/leg textures.
see my reply to hoi plzThe smoothing groups need work, it should mostly be smooth on the rounded parts. Think carefully about what parts of the model will be the smooth, lined panels and what part will be the techno-bits.

i recently discovered that blender's model import function borks quads/tris, so some of my models (this, noruas's tank, and visgoth) have evil geometry.You should also work on some of your tris they get pretty messy in places. Try working on moving, connecting and splitting individual tris when finishing up your work rather than relying on transformations and things.
We should also think about what we want lightning guns to look like. Crab claws? Not sure about that one.

Thanks!KaiserJ wrote:kewl, some stormsiege in the pics!
v4 is up on darkstars btw... havent had a reply about my lost jobjol password though
i really like the LLT model, IMO it's the best of the bunch... agreeing also with saktoth, your skills are improving a lot with each model i would say.

I need to add v4 to SD then...
also, my HLT is done, just has a few messed up faces in s3o and is on an inaccessable comp. Expect a post maybe next week

Indeed, it's your base. Saktoth wants me to use it, because he wants it to be the basis for arm walkersOtherside wrote:is that my model i see O_o
thanks for crediting/bastardising

of course, every piece of the geometry has been modified, mostly because the legs on the original were too small for the new weapons.

i no nothing about smoothing, i just smoothed the pincers because they looked ugly when solid in the render. Care to educate me?Hoi wrote:Fix the smoothing groups, pleaseeeee!

Also, do smoothing groups have any effect on ingame models? (i think not, if i'm right, then "can you set smoothing groups for ingme models?")

Re: MidKnight's Models! (new: HLT!)
still doesnt warrant you to call it your model
seeing as alot if not most of the work was done by me
seeing as alot if not most of the work was done by me
Re: MidKnight's Models! (new: HLT!)
I never called it mine....
Unrelated:
What should i work on next? core walker or heavy gunship?

Unrelated:
What should i work on next? core walker or heavy gunship?
Re: MidKnight's Models! (new: HLT!)
funny....MidKnight wrote:I never called it mine....![]()
topic reads midknights models
more like 2-3 of midknights models and the rest hack jobs of other peoples work
Re: MidKnight's Models! (new: HLT!)
err...Otherside wrote:funny....MidKnight wrote:I never called it mine....![]()
topic reads midknights models
more like 2-3 of midknights models and the rest hack jobs of other peoples work
you consider lotus, raphigaster, cylinderbot, betta, brawler, albatross, visgoth's gun/pipes/backpack/head, and zeus's weapons, head, and thighs "2-3 models?"
and you consider visgoth and zeus "the rest?"

Last edited by MidKnight on 12 Feb 2009, 22:11, edited 1 time in total.
- SwiftSpear
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Re: MidKnight's Models! (new: HLT!)
I don't see what you're trying to prove. Posting screenshots of a model isn't a claim to ownership, and it's doubtful it's in violation of any licensing rights.Otherside wrote:funny....MidKnight wrote:I never called it mine....![]()
topic reads midknights models
more like 2-3 of midknights models and the rest hack jobs of other peoples work
If he's not supposed to have the source model that's one thing... but from what I've seen it seems that sak has the right to give people that model as a base to work off of.
Re: MidKnight's Models! (new: HLT!)
eeer the second model is mine
Re: MidKnight's Models! (new: HLT!)
What license is art contributed to ca? CC-By-be-an-asshat-to-people-who-want-to-contribute-models-that-fit-in-with-the-art-style-of-the-game? Or is that just a specific case clause related to otherside's art?
Re: MidKnight's Models! (new: HLT!)
If you don't want others to use it, just say so when you release it. I don't know why you wouldn't want others using it, though.
Saktoth has said many times that your model is to be used as a base for arm t2 walkers, that's why I used it.
examples:
http://trac.caspring.org/ticket/1262#comment:1
Saktoth has said many times that your model is to be used as a base for arm t2 walkers, that's why I used it.
examples:
http://trac.caspring.org/ticket/1262#comment:1
Anyways, let's stop bickering about models and start answering my question!You're improving. I dont know about going to all the effort of re-creating othersides model though. Seems a bit like duplicated effort, esp since we have to tex both. The origional idea was to only re-do the head part, and recycle the legs/walk script/leg textures.

What should i work on next? core walker or heavy gunship? Or arm fighter?
Last edited by MidKnight on 12 Feb 2009, 22:37, edited 2 times in total.
Re: MidKnight's Models! (new: HLT!)
Ya otherside your model is soo good, it's better than pro, if I was you I'd go sell it for $5000, and sew midknight for possibly giving the intention it's his.
midknight: work on something easy, make it good, don't waste polys and make correct use of smoothing groups.
midknight: work on something easy, make it good, don't waste polys and make correct use of smoothing groups.
Re: MidKnight's Models! (new: HLT!)
The annoying thing is, I'm all out of ideas for simple units (except for an arm fighter concept I had recently)
Maybe start my own mod?
Stuff for CA is released under GPL.
Otherside just seems to hate me for no particular reason
though I personally suspect it was because one time, when the earth was still young, 3 of my planetwars battle indicator icons got used instead of 3 of his (half of my set and half of his set were used)
Maybe start my own mod?

sorry, i didn't see your commentPeet wrote:What license is art contributed to ca? CC-By-be-an-asshat-to-people-who-want-to-contribute-models-that-fit-in-with-the-art-style-of-the-game? Or is that just a specific case clause related to otherside's art?

Stuff for CA is released under GPL.
Otherside just seems to hate me for no particular reason

Last edited by MidKnight on 12 Feb 2009, 22:57, edited 1 time in total.