MidKnight's Models! (new:I am back at it!) - Page 2

MidKnight's Models! (new:I am back at it!)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

What should I work on next?

Core t2 walker?
5
14%
Core t3 mech?
7
19%
Core heavy gunship?
4
11%
Arm heavy gunship?
1
3%
Arm fighter?
4
11%
My own mod?
16
43%
 
Total votes: 37

Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: MidKnight's Models! (new: HLT!)

Post by Saktoth »

1. Nova uses smooth/curved/etc. Logos uses blockier designs, Ala Crem and Mr.D.

2. Units follow designs consistent across movetype and factory, not across 'morph path'! Infantry bots are humanoid, with arms, legs, heads. Walkers, which the Zeus is, are more mech-shaped, like gun platforms with legs, something like Othersides 'storm' model.

Read the design doc!

Some of the design stuff is still up in the air (esp where models have not yet been done) and can be revised, but CA modellers should be working to the same set of standards.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

Thank you so much for making the newer, more clear design docs, Saktoth!
They are a godsend! :mrgreen:

Also, what do you think of this zeus?
Image

CarRepairer also suggested making it a badger (amphib constructor) replacement. Thoughts?

Just so we're clear: this model is based off of otherside's storm model. although I changed almost every part of the model in some way or another, credit for the original base goes to him
Last edited by MidKnight on 12 Feb 2009, 22:35, edited 2 times in total.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: MidKnight's Models! (new: HLT!)

Post by Saktoth »

You're improving. I dont know about going to all the effort of re-creating othersides model though. Seems a bit like duplicated effort, esp since we have to tex both. The origional idea was to only re-do the head part, and recycle the legs/walk script/leg textures.

The smoothing groups need work, it should mostly be smooth on the rounded parts. Think carefully about what parts of the model will be the smooth, lined panels and what part will be the techno-bits.

You should also work on some of your tris they get pretty messy in places. Try working on moving, connecting and splitting individual tris when finishing up your work rather than relying on transformations and things.

We should also think about what we want lightning guns to look like. Crab claws? Not sure about that one.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: MidKnight's Models! (new: HLT!)

Post by KaiserJ »

kewl, some stormsiege in the pics!

v4 is up on darkstars btw... havent had a reply about my lost jobjol password though :(

i really like the LLT model, IMO it's the best of the bunch... agreeing also with saktoth, your skills are improving a lot with each model i would say.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: MidKnight's Models! (new: HLT!)

Post by Otherside »

is that my model i see O_o

thanks for crediting/bastardising
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: MidKnight's Models! (new: HLT!)

Post by Hoi »

Fix the smoothing groups, pleaseeeee!
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: MidKnight's Models! (new: HLT!)

Post by rattle »

Thoughts?
bah
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

Saktoth wrote:You're improving.
:mrgreen:
I dont know about going to all the effort of re-creating othersides model though. Seems a bit like duplicated effort, esp since we have to tex both. The origional idea was to only re-do the head part, and recycle the legs/walk script/leg textures.
Wouldn't the texture stretch appropriately?
The smoothing groups need work, it should mostly be smooth on the rounded parts. Think carefully about what parts of the model will be the smooth, lined panels and what part will be the techno-bits.
see my reply to hoi plz :P
You should also work on some of your tris they get pretty messy in places. Try working on moving, connecting and splitting individual tris when finishing up your work rather than relying on transformations and things.
i recently discovered that blender's model import function borks quads/tris, so some of my models (this, noruas's tank, and visgoth) have evil geometry.
We should also think about what we want lightning guns to look like. Crab claws? Not sure about that one.
Image this style?

KaiserJ wrote:kewl, some stormsiege in the pics!

v4 is up on darkstars btw... havent had a reply about my lost jobjol password though :(

i really like the LLT model, IMO it's the best of the bunch... agreeing also with saktoth, your skills are improving a lot with each model i would say.
Thanks! :mrgreen:
I need to add v4 to SD then...

also, my HLT is done, just has a few messed up faces in s3o and is on an inaccessable comp. Expect a post maybe next week :wink:
Otherside wrote:is that my model i see O_o

thanks for crediting/bastardising
Indeed, it's your base. Saktoth wants me to use it, because he wants it to be the basis for arm walkers :wink:

of course, every piece of the geometry has been modified, mostly because the legs on the original were too small for the new weapons. :P
Hoi wrote:Fix the smoothing groups, pleaseeeee!
i no nothing about smoothing, i just smoothed the pincers because they looked ugly when solid in the render. Care to educate me? :P
Also, do smoothing groups have any effect on ingame models? (i think not, if i'm right, then "can you set smoothing groups for ingme models?") :-)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: MidKnight's Models! (new: HLT!)

Post by smoth »

Image
Yes, they do.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: MidKnight's Models! (new: HLT!)

Post by Otherside »

still doesnt warrant you to call it your model

seeing as alot if not most of the work was done by me
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

I never called it mine.... :?





Unrelated:

What should i work on next? core walker or heavy gunship?
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: MidKnight's Models! (new: HLT!)

Post by Otherside »

MidKnight wrote:I never called it mine.... :?
funny....

topic reads midknights models

more like 2-3 of midknights models and the rest hack jobs of other peoples work
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

Otherside wrote:
MidKnight wrote:I never called it mine.... :?
funny....

topic reads midknights models

more like 2-3 of midknights models and the rest hack jobs of other peoples work
err...

you consider lotus, raphigaster, cylinderbot, betta, brawler, albatross, visgoth's gun/pipes/backpack/head, and zeus's weapons, head, and thighs "2-3 models?"

and you consider visgoth and zeus "the rest?" :?
Last edited by MidKnight on 12 Feb 2009, 22:11, edited 1 time in total.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: MidKnight's Models! (new: HLT!)

Post by SwiftSpear »

Otherside wrote:
MidKnight wrote:I never called it mine.... :?
funny....

topic reads midknights models

more like 2-3 of midknights models and the rest hack jobs of other peoples work
I don't see what you're trying to prove. Posting screenshots of a model isn't a claim to ownership, and it's doubtful it's in violation of any licensing rights.

If he's not supposed to have the source model that's one thing... but from what I've seen it seems that sak has the right to give people that model as a base to work off of.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: MidKnight's Models! (new: HLT!)

Post by Otherside »

eeer the second model is mine
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: MidKnight's Models! (new: HLT!)

Post by Peet »

What license is art contributed to ca? CC-By-be-an-asshat-to-people-who-want-to-contribute-models-that-fit-in-with-the-art-style-of-the-game? Or is that just a specific case clause related to otherside's art?
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

If you don't want others to use it, just say so when you release it. I don't know why you wouldn't want others using it, though.

Saktoth has said many times that your model is to be used as a base for arm t2 walkers, that's why I used it.

examples:
http://trac.caspring.org/ticket/1262#comment:1
You're improving. I dont know about going to all the effort of re-creating othersides model though. Seems a bit like duplicated effort, esp since we have to tex both. The origional idea was to only re-do the head part, and recycle the legs/walk script/leg textures.
Anyways, let's stop bickering about models and start answering my question! :P
What should i work on next? core walker or heavy gunship? Or arm fighter?
Last edited by MidKnight on 12 Feb 2009, 22:37, edited 2 times in total.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: MidKnight's Models! (new: HLT!)

Post by Hoi »

Ya otherside your model is soo good, it's better than pro, if I was you I'd go sell it for $5000, and sew midknight for possibly giving the intention it's his.

midknight: work on something easy, make it good, don't waste polys and make correct use of smoothing groups.
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: MidKnight's Models! (new: HLT!)

Post by MidKnight »

The annoying thing is, I'm all out of ideas for simple units (except for an arm fighter concept I had recently)

Maybe start my own mod? :P

Peet wrote:What license is art contributed to ca? CC-By-be-an-asshat-to-people-who-want-to-contribute-models-that-fit-in-with-the-art-style-of-the-game? Or is that just a specific case clause related to otherside's art?
sorry, i didn't see your comment :P
Stuff for CA is released under GPL.
Otherside just seems to hate me for no particular reason :| though I personally suspect it was because one time, when the earth was still young, 3 of my planetwars battle indicator icons got used instead of 3 of his (half of my set and half of his set were used)
Last edited by MidKnight on 12 Feb 2009, 22:57, edited 1 time in total.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: MidKnight's Models! (new: HLT!)

Post by rattle »

MidKnight wrote:Also, do smoothing groups have any effect on ingame models? (i think not, if i'm right, then "can you set smoothing groups for ingme models?") :-)
Image
Post Reply

Return to “Art & Modelling”