Hello all,
first post here, although i've been playing Spring for some time now with friends and family. Which directly brings me to my question:
Is it possible for multiple players from one LAN, ergo one external IP, to play via TASClient or Spring Lobby online?
Just in case i wasn't clear enough, i have 3 computers at home, and would like them all to connect online to play in, say, a 3v3 team game. They can all connect into lobby, get into the same Battleroom, start connecting and load the level, but then only the host (i think) actually gets into game (3D engine and all) and waits for the others, while they just have the timer tick away seconds at the loading screen with nothing happening.
Should i assign each computer its own port to use for Spring and would that solve it?
Thanks in advance,
Oskar
Multiple players from LAN playing online?
Moderator: Moderators
Re: Multiple players from LAN playing online?
for now, join a game hosted by someone outside your lan
you can use an autohost
you can use an autohost
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Multiple players from LAN playing online?
if the clients uses SpringLobby, just tell them to write this command in the chat after they joined your game: ( all the clients will have to do )
where yourlanip is obviously the internal lan ip of the host, the lobby will use that instead of the external ip broadcasted from the server
Code: Select all
/replacehostip yourlanip
Re: Multiple players from LAN playing online?
though I dunno why tasserver is doin it rong
it's supposed to support it...
it's supposed to support it...
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Multiple players from LAN playing online?
because even if the lobby sends it's internal lan ip to the server, no message sends it back to the clients, hence they won't be able to know the internal ip from the server itself
EDIT: do you mean broadcasting the internal ip as opposed to external to all clients that share the same external ip of the host?
EDIT: do you mean broadcasting the internal ip as opposed to external to all clients that share the same external ip of the host?
Re: Multiple players from LAN playing online?
I know uberserver sends the lan ip instead of the external ip when two players share the same external ip...
perhaps it's sending the wrong lan ip?
perhaps it's sending the wrong lan ip?
Re: Multiple players from LAN playing online?
Worked like a charm! Maybe this would be useful to write down in an FAQ somewhere.Brain Damage wrote:Code: Select all
/replacehostip yourlanip
Also, thanks for the help about ranks on the server.

Re: Multiple players from LAN playing online?
i have my particular computer's 8452 forwarded and host lan games joined by other people all the time using tasclient
Re: Multiple players from LAN playing online?
might be an issue with having multiple network cards - if the lobby detects the wrong one, the local ip won't be forwarded correctly.
though on a properly forwarded connection, the players can connect to the external ip from inside the router and it will still work...
though on a properly forwarded connection, the players can connect to the external ip from inside the router and it will still work...