Lua and YOU! - Page 2

Lua and YOU!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Lua and YOU!

Post by Argh »

Okie doke, although I'm away from my source ATM, so there will be a hang-time before I can test it.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Lua and YOU!

Post by lurker »

1. Copy a fresh install's LuaUI folder
2. add gamedata/LockLuaUI.txt
3. Modoption:
{
key = "lockui",
name = "Block external widgets",
desc = "Block widgets not included in the mod to keep a level playing field.",
type = "bool",
def = true,
},
4. /luaui.lua:
Attachments
luaui.lua
(1.68 KiB) Downloaded 35 times
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Lua and YOU!

Post by smoth »

Hey lurker is that the thing we were talking about that used the mod name to specify that the widget was designed to work with X project?
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Lua and YOU!

Post by lurker »

No; I can work on that later.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Lua and YOU!

Post by smoth »

:'(
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Lua and YOU!

Post by lurker »

Well that's a lot more to do than this... 3 lines + modoption.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Lua and YOU!

Post by smoth »

:'<
Post Reply

Return to “Game Development”