SpecRun - Your own imaginary unit
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SpecRun - Your own imaginary unit
eat shit
Last edited by Regret on 05 Aug 2011, 02:41, edited 13 times in total.
Re: SpecRun - Running for spectators
this should be standard feature with soem kind of botton
For all new players
For all new players
Re: SpecRun - Running for spectators
Added screenshots due to popular demand. (lazy bastards)
See 1st post for big versions.
See 1st post for big versions.
Re: SpecRun - Fictional controllable unit
feature request: AD - strafe left/right, mouse turns. i can't use this for shit, too much quake, and those s44 battles look to cool from fpp perspective to pass up.
Re: SpecRun - Fictional controllable unit
V0.55 now, will add strafing later 

Re: SpecRun - Fictional controllable unit
hi,
if u go forward, then jump and then "teleport" and u land u have to press forward again to move on, also its possible to go outside of the map and could u disable the mouse pointer, while u r in the modus? but its a nice lua to play with :)
edit: strange behaviour when lock camera is on
if u go forward, then jump and then "teleport" and u land u have to press forward again to move on, also its possible to go outside of the map and could u disable the mouse pointer, while u r in the modus? but its a nice lua to play with :)
edit: strange behaviour when lock camera is on
Re: SpecRun - Your own imaginary unit
bug: when u jump and turn off gravity, then u stay in that position and couldnt "walk", turning on gravity solves the problem
request: could u disable the mouse trigger, so u could see just the green circle?
edit:
-would be fun, if the specs could see the other specs while walking
-would be nice to change the highness of the unit with mouse wheel
edit2: recognized u wanted that u couldnt walk while there is no gravity
request: could u disable the mouse trigger, so u could see just the green circle?
edit:
-would be fun, if the specs could see the other specs while walking

-would be nice to change the highness of the unit with mouse wheel
edit2: recognized u wanted that u couldnt walk while there is no gravity
Last edited by manolo_ on 10 Feb 2009, 17:48, edited 1 time in total.
Re: SpecRun - Your own imaginary unit
haven't even tried this and I want features... like being able to switch unit types (aka switch from walking/running unit to flying unit or from floating unit to bottom of the sea unit) and being able to draw map doodles as you are roaming... and an actual ghost representative unit showing up for you and other spectators to see.
Re: SpecRun - Your own imaginary unit
When you turn off gravity, nothing pulls you to the ground, so walking is HARDmanolo_ wrote:bug: when u jump and turn off gravity, then u stay in that position and couldnt "walk", turning on gravity solves the problem
request: could u disable the mouse trigger, so u could see just the green circle?
edit:
-would be fun, if the specs could see the other specs while walking
-would be nice to change the highness of the unit with mouse wheel
edit2: recognized u wanted that u couldnt walk while there is no gravity

Not sure I understand what you mean with the mouse trigger, explain a bit more.
Specs seeing eachother already was on my todo list, not sure how to represent specs though.
Good idea with the mousewheel, will try to implement that.
Already done, hold Q to fly, otherwise you walk. I'll add some form of floating over water later on.SinbadEV wrote:like being able to switch unit types (aka switch from walking/running unit to flying
Thought about that, decided it would be too annoying for regular specsSinbadEV wrote:draw map doodles as you are roaming

Re: SpecRun - Your own imaginary unit
Floating camera a'la q3 space maps.Regret wrote:Specs seeing eachother already was on my todo list, not sure how to represent specs though.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: SpecRun - Your own imaginary unit
The ability for specs to fight each other (without the actual players knowing - they see no spec units or weapon effects and their units take no damage or send damage alert messages) would be AWESOME
Re: SpecRun - Your own imaginary unit
would be awesome, coz the controll-mechanism of this lua is better than the native fps-modeGuessmyname wrote:The ability for specs to fight each other (without the actual players knowing - they see no spec units or weapon effects and their units take no damage or send damage alert messages) would be AWESOME
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: SpecRun - Your own imaginary unit
It wouldn't be synced so someone could easily cheat it but as a silly distraction it would be neatmanolo_ wrote:would be awesome, coz the controll-mechanism of this lua is better than the native fps-modeGuessmyname wrote:The ability for specs to fight each other (without the actual players knowing - they see no spec units or weapon effects and their units take no damage or send damage alert messages) would be AWESOME
Re: SpecRun - Your own imaginary unit
bug: when u press midle mouse button (u see just the normal lil white cross), the unit beginns to look turn (slow, but continous)
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: SpecRun - Your own imaginary unit
bug: i am not actually in a unit, and other specs cannot see that I am actually a shape-shifting experimental gingerbread mech. also where are my weapons?
Re: SpecRun - Your own imaginary unit
Could you change the keys that activate it, It's messing with my keybinds :<
Maybe Ctrl P or something away from my play keys. It's annoying when it's accidentally activated whilst playing. It shouldn't even be enabled whilst playing tbh, nobody will use it.
Maybe Ctrl P or something away from my play keys. It's annoying when it's accidentally activated whilst playing. It shouldn't even be enabled whilst playing tbh, nobody will use it.
Re: SpecRun - Your own imaginary unit
I like this widget alot, but for some reason my view always seems to drift downwards.
Re: SpecRun - Your own imaginary unit
excellent widget sir, i use it often when i spec.
might not be hard to add : i've noticed there's a tolerance for heights as you move forward in walking mode (ie a hill will block you or slow your movements) but you can strafe up the same hill without any resistance...
also if landing on a slope could add to your momentum, that might also be lulzy.
beyond that; it would be great if specrun had an effect similar to ally cursors so that you could see other specrunners or possibly even block their movement... (DsDrace? kthxbai)
anyways great work sir!
might not be hard to add : i've noticed there's a tolerance for heights as you move forward in walking mode (ie a hill will block you or slow your movements) but you can strafe up the same hill without any resistance...
also if landing on a slope could add to your momentum, that might also be lulzy.
beyond that; it would be great if specrun had an effect similar to ally cursors so that you could see other specrunners or possibly even block their movement... (DsDrace? kthxbai)
anyways great work sir!