Required features, soon - Page 2

Required features, soon

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Zaphod wrote:However, the only cheat possible in spring is some sort of visibility hack, because cheats that actually modify game state would unsync the game.
So the replay won't help you very much, since it would be really hard to spot a cheater with such a visibility hack.
Anyway I don't think cheating will be big problem with spring.
If you can convince the server that you are doing something legitimate when you are not then there should be no unsync. Most likely using a trainer to just send nonsensical added units to the server will unsync the game though.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

... visibility hack eh? hmmmm... untraceable you say? hmmm...
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Dragon45 wrote:Have any of you even PLAYED OTA? Tanelorn sounds downright friendly compared to some of the retards that i used to play with on Zone on the like... its one of the less-nice parts about being a part of a gaming community. ...
Ho man, Zone was a plague zone of rudeness and cheaters. The other places had rude people and cheaters but Zone was the worst place ever.
Anyway, you're not making any sense with the tipical «there is worst so we should accept something not so worst».

I wonder how would the game be with Fog of War removed? It would certainly nulify the efectiveness of radars and jammers but it would also remove the last chance of cheating (as well as, acording to SJ's previews of CPU costs, greatly increase the game speed).
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

and make there be no point in attacking or building...anything or expanding or...christ
although all visible Compstomp is the best! OTA just get some Guardians and BBs :>
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

PauloMorfeo wrote:
Dragon45 wrote:Have any of you even PLAYED OTA? Tanelorn sounds downright friendly compared to some of the retards that i used to play with on Zone on the like... its one of the less-nice parts about being a part of a gaming community. ...
Ho man, Zone was a plague zone of rudeness and cheaters. The other places had rude people and cheaters but Zone was the worst place ever.
Anyway, you're not making any sense with the tipical «there is worst so we should accept something not so worst».

I wonder how would the game be with Fog of War removed? It would certainly nulify the efectiveness of radars and jammers but it would also remove the last chance of cheating (as well as, acording to SJ's previews of CPU costs, greatly increase the game speed).
it will remove not just radar and jammers but also LOS effect etc ...

technically dumbing gameplay extremely ...

maybe it will be worth to change net code to not send info about units which are not in "certain" visibility / range radius ... sure ... that increase load and bw for host but will secure the gameplay , maybe worth to try with TRUE dedicated server binary ...
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