If you can convince the server that you are doing something legitimate when you are not then there should be no unsync. Most likely using a trainer to just send nonsensical added units to the server will unsync the game though.Zaphod wrote:However, the only cheat possible in spring is some sort of visibility hack, because cheats that actually modify game state would unsync the game.
So the replay won't help you very much, since it would be really hard to spot a cheater with such a visibility hack.
Anyway I don't think cheating will be big problem with spring.
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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Ho man, Zone was a plague zone of rudeness and cheaters. The other places had rude people and cheaters but Zone was the worst place ever.Dragon45 wrote:Have any of you even PLAYED OTA? Tanelorn sounds downright friendly compared to some of the retards that i used to play with on Zone on the like... its one of the less-nice parts about being a part of a gaming community. ...
Anyway, you're not making any sense with the tipical «there is worst so we should accept something not so worst».
I wonder how would the game be with Fog of War removed? It would certainly nulify the efectiveness of radars and jammers but it would also remove the last chance of cheating (as well as, acording to SJ's previews of CPU costs, greatly increase the game speed).
it will remove not just radar and jammers but also LOS effect etc ...PauloMorfeo wrote:Ho man, Zone was a plague zone of rudeness and cheaters. The other places had rude people and cheaters but Zone was the worst place ever.Dragon45 wrote:Have any of you even PLAYED OTA? Tanelorn sounds downright friendly compared to some of the retards that i used to play with on Zone on the like... its one of the less-nice parts about being a part of a gaming community. ...
Anyway, you're not making any sense with the tipical «there is worst so we should accept something not so worst».
I wonder how would the game be with Fog of War removed? It would certainly nulify the efectiveness of radars and jammers but it would also remove the last chance of cheating (as well as, acording to SJ's previews of CPU costs, greatly increase the game speed).
technically dumbing gameplay extremely ...
maybe it will be worth to change net code to not send info about units which are not in "certain" visibility / range radius ... sure ... that increase load and bw for host but will secure the gameplay , maybe worth to try with TRUE dedicated server binary ...