This is map dependent....Maps can be made to have hills and mexes on hills...see sierra by Sir artturi...Pxtl wrote:The "can't climb hills" distinction doesn't account for the massive difference between the two units, particularly considering that the bulk of the work of a con isn't done on a hill. Hill-building is the exception, not the rule... and for the exception, you can build the amphicon. Cons claim territory - that means they need to be able to move. The amphicon does a better job at this than the conbot, because it moves quickly, even though it is less cost-effective.
An approach I could see working:
1) give the Conbot a slight boost to workertime - say up to 120. This would make it _better_ than the conveh at something.
2) let rezbots build metal extractors... maybe DTs, too.
3) move radar kbots to L1.
The most essential thing on the front line is radar and metal extractors. L1 mobile radars get you the former, rezbots with metal extractors get you the latter while you wait for your conbots to catch up.
Its a big kbot map..
The more maps modders will make that are favorable to kbots the more balanced kbots will seem.