Upspring Mirror or Alternative

Upspring Mirror or Alternative

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Upspring Mirror or Alternative

Post by REVENGE »

I need a copy of the latest Upspring, but Fileuniverse is down. Where is it mirrored / is there a newer alternative yet to it (needs to be able to work with 3do + s3o)? Thanks.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Upspring Mirror or Alternative

Post by [Krogoth86] »

Try this one:
http://trac.caspring.org/browser/trunk/ ... r-1.54.exe

For 3dos I'd use 3dobuilder though...
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Upspring Mirror or Alternative

Post by Sheekel »

For 3DOs I find its best to do your texturing in 3DO builder and your points/origin placement in Upspring, as Upspring has a nice click-n-drag feature for placing origins/firepoints
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Upspring Mirror or Alternative

Post by [Krogoth86] »

When creating empty points in Upspring (and maybe even when just saving something with empty objects - not sure anymore) it ruins the 3dos for 3dobuilder though. When I created the 3dos for MA I imported the objects via Upsring and set the origins there as it's quite comfortable. Texturing & empty points were done via 3dobuilder afterwards due to the incompatibility with Upspring (which also seems to fail when saving the 3do ground plate)...
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Upspring Mirror or Alternative

Post by REVENGE »

[Krogoth86] wrote:When creating empty points in Upspring (and maybe even when just saving something with empty objects - not sure anymore) it ruins the 3dos for 3dobuilder though. When I created the 3dos for MA I imported the objects via Upsring and set the origins there as it's quite comfortable. Texturing & empty points were done via 3dobuilder afterwards due to the incompatibility with Upspring (which also seems to fail when saving the 3do ground plate)...
Yes I know, I'm staying far far away from 3do builder.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Upspring Mirror or Alternative

Post by REVENGE »

Also, is there some better way of editing fbi files (other than a normal / improved texteditor)?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Upspring Mirror or Alternative

Post by smoth »

it is an fbi file, you are stuck with a text editor.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Upspring Mirror or Alternative

Post by Forboding Angel »

You could convert to luadefs and then you're actually editing in a language and can use a program that has lua code hilights (notepad++ for example). THe highlighting doesn't do much good tbh but it does make unit files a lot easier to read/skim.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Upspring Mirror or Alternative

Post by REVENGE »

Heh, need some stuff like automatic wreckage generation scripts or something.

In fact, it would be awesome if there were an IDE for unit/weapon/explosiongenerator files.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Upspring Mirror or Alternative

Post by Warlord Zsinj »

When texturing 3do's, I find it easier to pry my eyes out with spoons and then sandpaper my own corneas off.

Also, automatic wreckage generation would be excellent.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Upspring Mirror or Alternative

Post by REVENGE »

Christ, how do I fix Upspring appending extra zeros to every texture I edit!?!??!?!?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Upspring Mirror or Alternative

Post by smoth »

please do not do 3do in upspring.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Upspring Mirror or Alternative

Post by Hoi »

smoth wrote:please do not do 3do.
Fixed.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Upspring Mirror or Alternative

Post by Sheekel »

Warlord Zsinj wrote:When texturing 3do's, I find it easier to pry my eyes out with spoons and then sandpaper my own corneas off.
Its not that tough if you make use of features designed to speed up the process....F11-F12 to scroll through textures, the "apply to all surfaces" option.

Shit its easier than learning photoshop
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: Upspring Mirror or Alternative

Post by Gnomre »

Sheekel wrote:Its not that tough if you make use of features designed to speed up the process....F11-F12 to scroll through textures, the "apply to all surfaces" option.

Shit its easier than learning photoshop
We're talking about the same 3dobuilder right? The one that sucks total ass and crashes every fifth second and requires you to pack custom textures into a TA palette gaf into a TA ufo and doesn't even have fucking camera panning, right?

Oh, I could go on for hours... Fuck 3dobuilder right in its visual basic ass.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Upspring Mirror or Alternative

Post by smoth »

I never got crashes in 3do builder...
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Upspring Mirror or Alternative

Post by yuritch »

Me too. I only use the solid colors in 3DO (so no custom textures, and doesn't look that bad), and I had no crashes in a long time (I know some ways to crash 3DO builder though, I just avoid them. One would be to enter a non-number into a numeric field like piece origin coordinates).
Upspring unfortunately just displays solid-colored 3DO models as completely black (they are fine ingame however).
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Upspring Mirror or Alternative

Post by Sheekel »

Gnome wrote: We're talking about the same 3dobuilder right? The one that sucks total ass and crashes every fifth second and requires you to pack custom textures into a TA palette gaf into a TA ufo and doesn't even have fucking camera panning, right?
Oh, I could go on for hours... Fuck 3dobuilder right in its visual basic ass.
I never get crashes either. It takes about 2 mins to go from folder->GAF->UFO. Most annoying thing is having to rotate textures so their shading matches up, if there were a shortcut for that I could texture units a lot faster
Post Reply

Return to “Game Development”