Making fantasy game?

Making fantasy game?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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jurzaxp
Posts: 1
Joined: 04 Feb 2009, 03:40

Making fantasy game?

Post by jurzaxp »

I'm making a fantasy game :D and after googled awhile I found some really cool model resource places (I bought some models here and there too they're all very nice) and wanna share them with you. Well, here they're:

http://3drt.com

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The price's kinda high but they have a free monster model at
http://www.3drt.com/downloads.htm ;)

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http://www.arteria-gaming.com/

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They have a lot of fantasy buildings I like it.

http://www.cubixstudio.com/Products.htm

They have nice characters and weapons and nice prices :)

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http://3dbud.com/buy.htm

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Cool characters and monsters and nice prices. :)
And they have free sea scene maker, pretty good: http://3dbud.com/stuff.htm

http://3d4ya.com

They have nice dinosaur and crow and free stuffs!

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http://gamebeep.com

Here's for the trees, I love their Tropical Tree Pack, it's very nice.

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and http://www.frogames.net/

I dunno why they have an Internal Server Error today, but they have cute fantasy models, really!
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Making fantasy game?

Post by Wolf-In-Exile »

They're decent models and all, but they have a problem: not free, and too high poly for RTS. They look for suitable for FPS/TPS type games.

Also, Spring does not support skeletal/deformation animations so you'd be better off creating your own models that are suitable for Spring.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Making fantasy game?

Post by Argh »

Worse yet, Spring doesn't support any multitexturing (yet), so most of them would need to be reskinned, and have their uvmaps completely redone.

And these are all FPS characters, not terribly suitable for a RTS at current-gen spec.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Making fantasy game?

Post by KDR_11k »

Er, multitexturing isn't what you think it is. It refers to applying multiple textures to the same surface (e.g. a cubemap environment map over the diffuse texture to get reflections), not having different textures on different surfaces.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Making fantasy game?

Post by Argh »

Ok, so you would refer to it as "materials", then. To me... it's "multitexturing", in the sense that most artists mean it.

I know that technically, both 3DOs and S3Os are "multitextured", but not in the regular sense that most artists use, which is that different portions of a given mesh have different materials assigned, and these materials may have different textures for whatever functionality is required.

Freelancer used that a lot, for tiling to cover big spaces with little texture space used, and a lot of FPS games for current-gen use multiple materials per mesh for characters. Spring's very primitive in this respect, and it's a major drawback of the engine, imo. I'd love to be able to use multiple materials, it would save a lot of pain and suffering.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Making fantasy game?

Post by KDR_11k »

Most artists know what multitexturing is because they use applications that can have multiple textures per material and by now have probably used that too. The only term they get confused on is skinning, originally that referred to binding the vertices to the bones but laymen took the term over and instead used it for replacement textures on game models.
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