let say 2 or 3 players share commander (one team)
and now imagine the chaos ... they dont know who control what just now ...
i suggest there will be some sort of infobox (circle or whatever) around unit which is JUST now under control of another player ... with info who just control it (no i dont meant AFTER u selected ... i mean in normal views before u select it) !
that way u can eliminate the chaos and get precise info who controls what ...
Unit control improvement when sharing commander
Moderator: Moderators
Well, i guess most sensible would just be talking about what do do beforehand ("i will take airforce and navy, you ships" or something like that).
Which the team Obviously did not (they even noticed it only after 5 minutes :D).
Btw, FizWizz: StarCrap is really immature and out of place. Just because you have a complex about it, just think that most noobs attracted by spring have most likely played starcraft, too.
Which the team Obviously did not (they even noticed it only after 5 minutes :D).
Btw, FizWizz: StarCrap is really immature and out of place. Just because you have a complex about it, just think that most noobs attracted by spring have most likely played starcraft, too.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
It showed that dashed ring whenever the unit was selected by the other player. That would be very handy, indeed.FizWizz wrote:From what I recall of StarCrap, when multiple persons shared a team ... a circle of dashes would ring around the base of a unit of your team-mate had given it commands, a simple and straight-forward indicator of who is using what.