Visgoth: Zeus replacement

Visgoth: Zeus replacement

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MidKnight
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Joined: 10 Sep 2008, 03:11

Visgoth: Zeus replacement

Post by MidKnight »

I made a concept for this a while ago, spurred by annoyance of having the zeus look different from all the other units in the glaive -> crabe chain :mrgreen:

Today, I finally got around to modelling it. I used spherewarrior as a base. What do you think?

Status: Revision 1 - partially uvmapped

Pics:
Image
the weapon flips over soldier. The bot handles it bazooka-style :P
Image
With an old friend.

I really want to stick a C&C3 style railgun on this. whaddya think?
Attachments
Zeus.zip
the source.
(79 KiB) Downloaded 24 times
Last edited by MidKnight on 03 Feb 2009, 00:56, edited 1 time in total.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Visgoth: Zeus replacement

Post by smoth »

model on a sort of cradle on the shoulder. Make it part of the torso.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Visgoth: Zeus replacement

Post by Pxtl »

His hands are different sizes. That's kinda weird.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Visgoth: Zeus replacement

Post by MidKnight »

@smoth: how? a cylinday?, two grooves holding it?

@pxtl: i could make the hands equal shaped/sized. I just liked it this way, because you don't get any "whats that useless appendage doing there?" comments :wink: . Please, tell me whether you prefer equally shaped hands or not
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REVENGE
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Re: Visgoth: Zeus replacement

Post by REVENGE »

You could probably make it fit, but as an aside, could you do maybe one WiP thread only like cremuss/swiw/etc?
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MR.D
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Re: Visgoth: Zeus replacement

Post by MR.D »

Need to make that left hand sectional with a mitten so you can animate him grabbing onto the bazooka and his hand wrapping around it, instead of that big blobby hand clipping into the barrel which is how I picture it with how that hand is atm.
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manolo_
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Re: Visgoth: Zeus replacement

Post by manolo_ »

whats that bar at the back of that bot?
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MidKnight
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Re: Visgoth: Zeus replacement

Post by MidKnight »

manolo_ wrote:whats that bar at the back of that bot?
a railgun.

Or maybe a lightning gun. :?
MR.D wrote:Need to make that left hand sectional with a mitten so you can animate him grabbing onto the bazooka and his hand wrapping around it, instead of that big blobby hand clipping into the barrel which is how I picture it with how that hand is atm.
I'd really like to do that, but there are 3 problems with that:
1: Then I can't use Spherewarrior's texture. :(
2: ATM the gun isn't long enough for it to properly grip it without holding the barrel, and if I make it longer, it'd look like a pikeman or something.
3: I'm too lazy/inexperienced to model a proper robo-mitten :P
REVENGE wrote:could you do maybe one WiP thread only like cremuss/swiw/etc?
I made a poll. New threads won out.

maybe if enough people vote for 1 big thread, I'll just make 1 big thread, idk. :|
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Hoi
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Re: Visgoth: Zeus replacement

Post by Hoi »

a big thread is much better, do that :wink:
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Visgoth: Zeus replacement

Post by MidKnight »

Okay then. I ask this:

could a moderator please merge all my threads into one thread, in chronological order (leaving, if possible, a couple reserved posts on the front page for me to post stuff)?

or should i just start posting them in one thread now? :|
or should i make one new thread, post all my old and new stuff there, and get the mods to lock all other threads?
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Peet
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Re: Visgoth: Zeus replacement

Post by Peet »

Merging them all would result in posts individually sorted chronologically...I suggest you start a new single thread and ask one of us to lock the current ones.
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Visgoth: Zeus replacement

Post by MidKnight »

okay
will do, just please don't lock them until i say so, I need to transfer info (unless editting is allowed on locked posts, in that case, feel free! :-) )
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Peet
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Re: Visgoth: Zeus replacement

Post by Peet »

It's not, so I await your pm.
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