Brawler reinterpretation (Retouched! Remastered!) - Page 3

Brawler reinterpretation (Retouched! Remastered!)

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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Brawler reinterpretation (ingame now)

Post by Saktoth »

smoth wrote:saks brawler with that cockpit looks way huge. Almost like a zentradi pod or something.
Thats not a cockpit, robots dont use cockpits. The gun and sensor equipment is mounted there. Gun underneath.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Brawler reinterpretation (Retouched! Remastered!)

Post by Guessmyname »

Sakoth, if it looks like a cockpit, players are going to think it's a cockpit
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Brawler reinterpretation (ingame now)

Post by smoth »

Saktoth wrote:
smoth wrote:saks brawler with that cockpit looks way huge. Almost like a zentradi pod or something.
Thats not a cockpit, robots dont use cockpits. The gun and sensor equipment is mounted there. Gun underneath.
looks like a cockpit. placed where a cockpit is.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Brawler reinterpretation (Retouched! Remastered!)

Post by KDR_11k »

smoth wrote:that is odd, kdr uses blender and his edges seem fine.
That's because I use obj which isn't as retarded as 3ds.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Brawler reinterpretation (Retouched! Remastered!)

Post by MidKnight »

KDR_11k wrote:
smoth wrote:that is odd, kdr uses blender and his edges seem fine.
That's because I use obj which isn't as retarded as 3ds.
but obj is all stuck together, no?
if i could export hierarchy via obj, i would use it instead, because with .3ds, i need to manually rotate it, too, and all sorts of stupid adjusting :roll:
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