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That would certainly help, but someone (maybe Spiked?) didn't want that. Although it's possible the problem lies mostly in the hit explosion.smoth wrote:or perhaps just make it fade a bit quicker?Evil4Zerggin wrote:I'll try to track down exactly where the performance issues are with the rocket trails. I might make a longer smoke bitmap, use fewer of them, and see if that helps things.
had that too, wonder if it can be related to reaching unit limit.Guessmyname wrote:Sometimes, when deploying, rather than creating the deployed version of the unit, it just disappears entirely - it reaches 100% and vanishes.
Weird, never seen either of those bugs. What version of the supply circle widget are you using? The one shipped with the mod or the latest one E4Z released?Guessmyname wrote:Couple o' bugs I've noticed:
Sometimes, when deploying, rather than creating the deployed version of the unit, it just disappears entirely - it reaches 100% and vanishes.
Also, with the the ammo supply circles - those of your enemies also show, and occasionally they stay behind even after the supply whatsit has been destroyed
The one that shipped with the modFLOZi wrote:Weird, never seen either of those bugs. What version of the supply circle widget are you using? The one shipped with the mod or the latest one E4Z released?Guessmyname wrote:Couple o' bugs I've noticed:
Sometimes, when deploying, rather than creating the deployed version of the unit, it just disappears entirely - it reaches 100% and vanishes.
Also, with the the ammo supply circles - those of your enemies also show, and occasionally they stay behind even after the supply whatsit has been destroyed