.: New Map :. "Hard Charge"

.: New Map :. "Hard Charge"

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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

.: New Map :. "Hard Charge"

Post by Quanto042 »

Yep, I'm finally releasing a map. It's been a while since my last one but I felt like dusting off the old mapping skills and put something out that hopefully won't send Bruce into a blind rage.

12 x 12
1.2 Metal values
8 - 25 Wind
120 Gravity
18 Tidal

Thanks to Beherith for helping me figure out how to get the most out of WICEd.
Skybox by Smoth

============ SCREENSHOTS! =============

Image
Metalmap

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A very strategically important hill >_>

Image

Image

Image

Image
VIOLENCE :D


-==== DOWNLOAD ====-
http://jobjol.nl/1642
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: .: New Map :. "Hard Charge"

Post by Pxtl »

Clever - the map looks like it was designed to encourage Amphib play - for land units its chokepoint hell. Also, nice to see an FFA map, there seriously are too few of those in Spring.

I bet people will still prefer hovers over amphibs.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: .: New Map :. "Hard Charge"

Post by REVENGE »

Looks great, [eXe]ffa should host this instead of neurope24/7. :roll:
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: .: New Map :. "Hard Charge"

Post by CarRepairer »

Pxtl wrote:Clever - the map looks like it was designed to encourage Amphib play - for land units its chokepoint hell. Also, nice to see an FFA map, there seriously are too few of those in Spring.

I bet people will still prefer hovers over amphibs.
Need 5way FFA maps desperately!
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: .: New Map :. "Hard Charge"

Post by KaiserJ »

CarRepairer wrote:Need 5way FFA maps desperately!
im on it
Ashnal
Posts: 104
Joined: 24 Jun 2008, 00:57

Re: .: New Map :. "Hard Charge"

Post by Ashnal »

This would make an interesting water map if the land and water were inverted, along with some changes to the metal layout to suit that.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: .: New Map :. "Hard Charge"

Post by imbaczek »

load heightmap | negative | voila!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: .: New Map :. "Hard Charge"

Post by aGorm »

Much as I love people usng my tree's... I can't help feel they would look better if people would adjust the textures... I mean in this case, just bleaching them out and yelllowing them a tad would make them look so much better! As they are there a bit jaring on your mud colour texture...

..well just my opinion anyway...

aGorm
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: .: New Map :. "Hard Charge"

Post by Quanto042 »

Desaturate the color of your trees? Hmm, didn't' think of that... Good idea tho. I'll put it on my todo list.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Re: .: New Map :. "Hard Charge"

Post by Dragon45 »

FFFFFFFFFFFFFFFFFFFFFFFFF--------------
misleading title saw hard charge expected porns
would not buy again
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