
My PC is fairly old now, AMD64 3000+ (1.8GHz), 1GB RAM, GF6800 and no trouble with "lag launchers" or anything.
What's the red part of the logistics bar?
Moderator: Moderators
Solution is in Complete Annihilation.Nemo wrote:The minefield debate is one we had for a while. Our issue with having mines be allied is that you get people using them for tactical cover (ie, retreat directly -through- a field, or throw them up all over the place) rather than area denial. My own hope was that the auto-placed marker would help to alleviate it a bit, but if the feedback on that particular aspect is overwhelmingly negative, we'll look into a solution.
And will these mines attack your own untis if they move over them?Solution is in Complete Annihilation.
Mines are not neutral, are blind, are hidden from enemy (you can use cloak with zero cloaking distance, but I prefer lua to avoid cloaking gfx), have small AoE. You can self-d them in CA but you guys can prevent the self-d.
In this way, you can see the mines, no need for a marker. They won't detonate when your troops walk right through them (as though the troops know where they are) and they will detonate when enemy units walk into them, as Spring automatically detonates kamikaze units when an enemy is near even if the unit is blind. And no need for special damages, which suck. If your unit is near when an enemy detones the mine, they both still take the hit.
No, butSpikedHelmet wrote:And will these mines attack your own untis if they move over them?
Yeah I misunderstood, he wants troops to only "know" the general area of a mine when I thought troops should "know" where every mine is placed. Ignore what I said then. I've been playing with mines a lot lately so they're on my mine. err, mind.KDR_11k wrote:As he said, he's more worried about people throwing mines everywhere because they can't hurt their own units but any enemy in the area will suffer, currently a minefield blocks both allies and enemies so you can't just throw them into every path to your base because that'd block you as well.
Well then if YOU have no problem then everyone else should be running smoothly. Great.overkill wrote:ehh, I have no issue with lag.
my rig: Q9200 (2.33Ghz quad), 6 gigs of ddr2 800 ram, 9500gt 1gig and vista 64bit.
Average starting fps: 200
Average endgame fps (1v1):150
Average endgame fps (4v4) 75
this is with 4x aa, lowest res shadows and all else maxed.
with 8012 shadows and 16x aa i start with 60fps, endgame is around 20.
or perhaps just make it fade a bit quicker?Evil4Zerggin wrote:I'll try to track down exactly where the performance issues are with the rocket trails. I might make a longer smoke bitmap, use fewer of them, and see if that helps things.