New XTA unit?

New XTA unit?

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Min3mat
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Joined: 17 Nov 2004, 20:19

New XTA unit?

Post by Min3mat »

Peeper Mk II
20% more LoS than peeper
racing stripes (;D)
flares
to help break those mid game stalemates :) and be good for distracting AA whilst ur attack planes tear up ur enem
make it cost 2/2.5x the cost of a peeper with 3-4x the build time and a bit more HP
XTA is always evolving and i think a unit like this would be really cool
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I can help you with that...

I actually wanted to make an assault scout of some sort, better LOS, flares, better speed, etc.

Mind if it's gonna be named something else?
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Min3mat
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Post by Min3mat »

awww ;-) i liked the peeper...MARK II :D:D:D lolz sure call it what u will, i just want the SYs to stick it in xta :)
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jcnossen
Former Engine Dev
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Post by jcnossen »

Nice idea,

Speaking of new units, when is the uber cool repulsor tower going to be included in XTA? :D
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Min3mat
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Post by Min3mat »

maybe as a mobile unit! (force them to go to your mobile artillery or get BLoD weapons :D (or get their own repulsor :D)
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

the actual adv. radar plane needs to have at least 3 flares, this is kinda missing since hawks/vamps got upgraded this planes should have them too.
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

hey ground_zero, since few or no other xta units have this, why not give the plane foreward-swept wings? i think it would look really cool 8) and fast. :twisted:
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azaremoth
Cursed Developer
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Post by azaremoth »

Another thing that is imho missing are mobile naval anti-nukes. Nukes are a lame termination of naval battles.
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Min3mat
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Post by Min3mat »

nukes are awesome! :twisted:
radar planes shouldn't have flares as they are ALWAYS out of the action! and tbh they don't need them!
Blizzard 2
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Joined: 30 Sep 2005, 14:26

Post by Blizzard 2 »

And what about a superfactory wich can produce many units (kbot and veh lvl1 lvl2) at high speed ?

And a mobile factory?
Gnomre
Imperial Winter Developer
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Post by Gnomre »

...How about something fun instead?
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Min3mat
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Post by Min3mat »

you think this scout wouldn't be fun? O,o
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Masse
Damned Developer
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Post by Masse »

real fun would be meelee unit with few different animations :wink:
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azaremoth
Cursed Developer
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Post by azaremoth »

Simple melee units shouldn't be a problem. I did dozens of them for TA:K some years ago. The TA:K scripts are very similar compared to TA. And you could add many different attack animations for one unit. The only thing is that you can't make melee units block other melee attacks. This would really rock! Some kind of check would be needed: Is the other melee unit attacking me? Is my unit heading towards the attacker? Then a about 40% chance for blocking, a blocking animation and everything would be fine. :-) Maybe the new scripting could handle this *cough* *hint* :roll:
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Min3mat
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Post by Min3mat »

am i the only one (and ground zero) who thinks this would be a good thing? :-(
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Guessmyname
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Post by Guessmyname »

I think its a good idea
Torrasque
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Post by Torrasque »

Min3mat wrote:am i the only one (and ground zero) who thinks this would be a good thing? :-(
Nah, peeper, at a later stage become really usless...so a better tool for scooting is a good idea.
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Min3mat
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Post by Min3mat »

thanks for the support guys! :) maybe we could have a petition to include it in xta? although it will still be the SYs choice of course :twisted:
do you think what i've written is good? any more balancing needed? didn't want a fast BT so its not a OP distracting unit (although it will still be useful in a hawk swarm or w/e) but nice low m cost and high e cost to make it useful mid/late game =)
the forward facing wings would be awesome ground zero :-) *begs* :)
SJ
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Joined: 13 Aug 2004, 17:13

Post by SJ »

Why exactly would this be needed? If you want radar coverage use eagle, if you want fast scouts use hawks.
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Min3mat
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Post by Min3mat »

cheaper than hawks, better LoS, faster to build, but no weapons. a real specialist unit 8)
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