I Am Leaving CA

I Am Leaving CA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

I Am Leaving CA

Post by Evil4Zerggin »

The reason is simple: IP.

It's been a good run, but I cannot justify my personally working for CA any longer. At this moment, CA is not legal. Maybe it will be legal someday, maybe it won't. But it is not legal right now, so I cannot justify working on it right now.

I realize the chance of direct legal action against me is fairly narrow. However, the potential damage is quite serious, especially as I do not have the resources to pursue a legal battle of any sort, and I'm not sure I trust the American legal system.

Perhaps equally serious is what the status of CA means for my work. Because CA is illegal, I do not feel free to show off my work to the world at large. I spend quite a bit of time working with Spring. I want to be able to take pride in my work, and I want my work free for anybody to talk about, distribute, and use. So long as my work is connected with an illegal project, these things cannot happen.

I am not willing to live with these things any longer.

As such, I am removing all TA IP from my system. I will no longer play, spec, or dev mods based on TA IP. In particular, I will no longer make any commits to CA's SVN.

This does not mean I didn't like working with the CA team--if I didn't like it, I would have left a long time ago. I don't harbor any ill will towards them, and I'm not asking anybody else to leave or not join CA. This is my personal decision only.

This also does not mean that I will stop working on widgets. Anybody can still make suggestions to me about widgets, as long as they do it politely and as a Spring user, not a *A user. And as always, I can't guarantee that I will do anything.

This does mean that my involvement with other Spring projects will increase (to the extent that real life allows, in any case). I definitely plan to continue working on Spring: 1944. Star Wars: Imperial Winter is also on the table; I will be sure to find out the exact situation as far as IP is concerned there. In general, if I like your project I may write you some CEG/COB/Lua, but don't count on it, and don't bug me about it if I don't know you.

Here's to breaking TA IP's 95%+ hold on Spring player minutes.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: I Am Leaving CA

Post by Otherside »

+1 hope TA IP kicks the bucket soon

shame tho :(
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: I Am Leaving CA

Post by Pxtl »

Sad to hear it. I've just been really getting into CA.

Edit: while IW has the de-facto nod from Lucasfilm (they don't mind fan projects that just use the setting, not the characters), isn't it in legally murky water as well? S44 is in the clear except that some of their weapons and units could be questionable if the companies that made that hardware is still around - remember how Counterstrike had to rename all their guns?

Really, the large projects that seem legally free-and-clear are original-content projects like PURE and EE... and in both of those cases the author has retained many of the rights for themselves.

That leaves smaller projects like KP.
Last edited by Pxtl on 26 Jan 2009, 22:24, edited 2 times in total.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: I Am Leaving CA

Post by imbaczek »

i'm 50% :( and 50% :)

here's hoping that you concentrating on those free as in speech projects will actually mean they're released before i'm retired 8)
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: I Am Leaving CA

Post by Gota »

This is so true.
A dev really is very limited when working on an illegal project.
good luck with future work,SWIW and S44 look mighty promising and anything allowing them to release their games faster is awesome.

^ guy,your smiley is broken. ;)
Last edited by Gota on 26 Jan 2009, 22:27, edited 1 time in total.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: I Am Leaving CA

Post by smoth »

I am concerned as to why it was such a issue that it not only required you remove yourself from the team but do so publicly? What prompted such a drastic action? I can understand personal moral conflict as I have my own about spring and ta's current connection.

:x :!: :P :twisted: :? :shock: :-) :-) :oops: :o :arrow: :|
HOW DID I DO IT YAN!?!?!
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: I Am Leaving CA

Post by Gota »

5/10 on the gota scale.
You got more than you should have,cause of the awesome CAPS LOCK.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: I Am Leaving CA

Post by lurker »

Not even playing? :(
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: I Am Leaving CA

Post by KDR_11k »

smoth wrote:I am concerned as to why it was such a issue that it not only required you remove yourself from the team but do so publicly? What prompted such a drastic action? I can understand personal moral conflict as I have my own about spring and ta's current connection.
Maybe as an announcement that he's no longer available for recruitment on projects that use TA IP?
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: I Am Leaving CA

Post by FLOZi »

I am also 50% :( and 50% :)

CA is a great mod and an leads the Spring community in extending spring via lua. On the other hand, S44 loves its zerggin time. :oops:
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: I Am Leaving CA

Post by smoth »

AH! I see, I misunderstood. Well good luck in future endeavors zergin'
User avatar
Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: I Am Leaving CA

Post by Acidd_UK »

Wow. Fail :-(
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: I Am Leaving CA

Post by Regret »

Why do I sense a C&D echo in that message.
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: I Am Leaving CA

Post by TheFatController »

It's good that you're sticking with your principals, I don't really get the purpose of the open letter however.
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: I Am Leaving CA

Post by Licho »

That makes me sad :(

And we only have like 20 models to go, few textures and sounds..
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: I Am Leaving CA

Post by imbaczek »

only 20 models until he can return then ^^
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: I Am Leaving CA

Post by CarRepairer »

Less models to go if people would stop whining about the alternate stumpy model in the concept factory :P
User avatar
adin_panther
Posts: 164
Joined: 06 Jan 2009, 14:14

Re: I Am Leaving CA

Post by adin_panther »

This makes me wish i could make 3d models >.<
User avatar
insaneinside
Posts: 29
Joined: 06 Jul 2008, 05:13

Re: I Am Leaving CA

Post by insaneinside »

imbaczek wrote:only 20 models until he can return then ^^
Not...exactly. IANAL, but an "original" work that is derived from someone else's work is said to be infringing. See Wikipedia article on derivative work :
[T]he owner of copyright under [17 U.S.C. § 106] has the exclusive rights ... to prepare derivative works based upon the copyrighted work
Thus, most sorts of "fan art" (and this is) are on shaky legal ground (I'm not even going to call it "uncertain"). Not making money from CA is going to help in any legal disputes, but that isn't always enough to keep the rabid corporate lawyers away. Given that Infogrames may, in fact, be relaunching key Atari titles like Total Annihilation, I wouldn't blame anyone for choosing to publicly denounce all the *A mods we've got around here.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: I Am Leaving CA

Post by Warlord Zsinj »

IW is committed to ensuring all it's produced work is original, or from appropriately licensed sources. This commitment has increased our workload severalfold (for example, producing our own voice acks rather then ripping them from the many Star Wars games), but we have specifically stuck to it to ensure that our game does not enter into any murky legal water.

In terms of using the 'Star Wars' IP, while theoretically it is a legal grey area, in reality I think it is pretty clear that Lucasarts considers the Star Wars name to be a freely accessible canon, and has no problems with people exploring and creating material for this universe, as long as they are not clearly in breach of any copyright laws (Such as redistributing copyrighted content like music or vocals etc), and are not earning any money from the work.

As a testament to this is the existence of innumerable works of fan-fiction for Star Wars, and more specifically relevant, the many Star Wars mods that exist for pretty much every moddable game out there - many of which (unlike IW) were in direct competition with lucasarts products, and none of which received C&D letters. The most obvious example of this being the First Strike mod for the battlefield series, which was in direct competition (And arguably significantly better than) lucasarts Star Wars Battlefront.

(in summary: NooooOoo! Don't go zerggin! We need you for pretty explosions!)
Post Reply

Return to “Game Development”