Music Development - Page 2

Music Development

Discuss sound effects, game music, and the creation thereof.

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Music Development

Post by lurker »

manolo_ wrote:release it as mp3 and hope somebody will make a winamp-plugin as lua
...why?
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werdo
Posts: 32
Joined: 01 Jan 2008, 23:30

Re: Music Development

Post by werdo »

@ Argh

1. Spring is the over engine I guess, If a game wants to use It they can

2. we need a more advanced widget that would sense the mood of a battle, say with how much damage is being done at one time, or as units converge

3. We are the owners and creators of the music, all that is needed is that you promote us as we premote you
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Music Development

Post by manolo_ »

lurker wrote:
manolo_ wrote:release it as mp3 and hope somebody will make a winamp-plugin as lua
...why?
i dont want to press windows-button to get to winamp, so i could do it within the game :)
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Music Development

Post by hoijui »

manolo_ wrote:i dont want to press windows-button to get to winamp, so i could do it within the game :)
Winamp can be controlled with key-combinations without beeing in the foreground, i use it in spring, eg:
Ctrl+Alt+Home: Pause
Ctrl+Alt+End: Stop
i do not remember the default keys, but they do not even interfere with anything in spring, so you just have t oactivate this feature in winamp settings, and you are ready to go.
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manolo_
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Re: Music Development

Post by manolo_ »

thx for the tip
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werdo
Posts: 32
Joined: 01 Jan 2008, 23:30

Re: Music Development

Post by werdo »

So do people actually want us to do this?
or not? :cry:

we've already got some music done
and were dealing with complaints from the 3rd of our group about pay, but Im telling him were to go for now aha
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adin_panther
Posts: 164
Joined: 06 Jan 2009, 14:14

Re: Music Development

Post by adin_panther »

I would love to see this done !
Caradhras
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Joined: 31 Jul 2006, 21:49

Re: Music Development

Post by Caradhras »

mp3 is failure, use ogg or flac instead. Winamp is not available on Mac or Linux.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Music Development

Post by Hoi »

adin_panther wrote:I would love to see this done !
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Music Development

Post by smoth »

IIRC doesn't OGG get HUGE?
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Music Development

Post by imbaczek »

FLAC is huge, ogg is about the same as mp3, slightly better.
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BrainDamage
Lobby Developer
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Joined: 25 Sep 2006, 13:56

Re: Music Development

Post by BrainDamage »

to be picky it's vorbis, not ogg, or you'll be saying like divx are avi ( the first is the codec, the second is the support )

second the answer is no: same bitrate will produce identical filesize in vorbis & mp3, and quality is roughly the same( I don't want a holy war about vorbis vs mp3 quality here pls )
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Music Development

Post by smoth »

definitely not my intent.

so there is ogg:vorbis and ogg:????? I'll have to do some readin' to educatify myself heh heh.
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Music Development

Post by imbaczek »

ogg: is a container just like avi is, you can have ogg videos actually. people (including me) call vorbis files oggs because it's what 99% of oggs is currently.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Music Development

Post by Pxtl »

smoth wrote:definitely not my intent.

so there is ogg:vorbis and ogg:????? I'll have to do some readin' to educatify myself heh heh.
Theora is the video codec, but you could also make an Ogg container file with another encoder used for the data - like an Ogg video with an Xvid visual stream and a Vorbis audio stream.

Dunno where the name Ogg comes from, but Vorbis is named after a character from Terry Pratchett's Small Gods (really good book), and Theora is named after a character from Ursula LeGuin's Earthsea series (first book was great, couldn't get through the rest).
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Music Development

Post by lurker »

Why use Ogg, though? Personally, I like mkv.

Hmm, google says Ogg was designed for streaming.
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werdo
Posts: 32
Joined: 01 Jan 2008, 23:30

Re: Music Development

Post by werdo »

we could have a high quality stream and a low quality stream, thus then no one can moan about too high/low quality, I would have though MP3 would be fine seen as its universally used etc, and prehaps AIF for higher bandwith streaming? because if you listen to a track with a lower bit rate come pared with the higher, theres a lot more to listen to
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Music Development

Post by Argh »

MP3 is a proprietary format, hence OGG was used. OGG's performance is very reasonable, and I have 40+ minutes of high-quality-compression OGG in my game at around 54MB in size, not that bad. TBH, it's not a big deal, and you can output to OGG using Audacity among other free tools.
Caradhras
Posts: 381
Joined: 31 Jul 2006, 21:49

Re: Music Development

Post by Caradhras »

Its a shame, that Sony Ericsson still does not supply mobile phones and mp3 with ogg and flac support.

BTW: flac files get huge because it is a lossless format.
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adin_panther
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Joined: 06 Jan 2009, 14:14

Re: Music Development

Post by adin_panther »

werdo wrote: and were dealing with complaints from the 3rd of our group about pay, but Im telling him were to go for now aha
Well this is all OS ... if you release it you might get donations maybe, but that is it.
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