LoD and higher-poly models

LoD and higher-poly models

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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KyroMaster
Posts: 10
Joined: 25 Jan 2009, 14:39

LoD and higher-poly models

Post by KyroMaster »

Does Spring have/will get a LoD system for the models?
As current models are obvious rather low-poly while other free games have much more detailed models. Is this because of the engine or the modelling effort?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: LoD and higher-poly models

Post by smoth »

Image
SO LOW POLY IT HURTS.




Not trying to be mean or anything but yes I agree most of the *a stuff is really really really low poly. However, I do not feel that is all of the current stuff. read up on what Starwars Imperial Winter is doing or on those plucky adventures working on Spring 1944





Yes it has a way how to handle lod I have no idea how to use it.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: LoD and higher-poly models

Post by lurker »

You have to have lua loading model parts in 3do, afaik.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: LoD and higher-poly models

Post by KDR_11k »

KyroMaster wrote:Does Spring have/will get a LoD system for the models?
As current models are obvious rather low-poly while other free games have much more detailed models. Is this because of the engine or the modelling effort?
It's the modelling effort being originally done by a company for a game that was released in 1997, running on Pentium 166s in software rendering.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: LoD and higher-poly models

Post by yuritch »

Well, I was running TA on the i486DX4 100MHz just fine. No Pentium was even required. Gives a good idea of OTA model complexity :)
And now about what Spring can do:
Image
Are those low-poly - I'd say no. Would LoD be useful for those - surely. Would I be willing to remake them in different LoD levels - no, thanks.
KyroMaster
Posts: 10
Joined: 25 Jan 2009, 14:39

Re: LoD and higher-poly models

Post by KyroMaster »

yuritch wrote:Would LoD be useful for those - surely. Would I be willing to remake them in different LoD levels - no, thanks.
Fortunately graphic cards start at 30├óÔÇÜ┬¼ :mrgreen:
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: LoD and higher-poly models

Post by FLOZi »

Image

ya spring sucks
KyroMaster
Posts: 10
Joined: 25 Jan 2009, 14:39

Re: LoD and higher-poly models

Post by KyroMaster »

Yeah these screens rock :mrgreen:
When I wrote this I only checked out CA and some screens of other mods in the forums but not this WW2-mod :lol:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: LoD and higher-poly models

Post by smoth »

ca is good but you still have not seen all the projects and what spring can do.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: LoD and higher-poly models

Post by FLOZi »

GRTS is beautiful, Smoth :-)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: LoD and higher-poly models

Post by smoth »

say the guy who's team has a sick-assed skinner. spiked should be illegal he is totally overpowered. Don't get me started on Nemo, that guy is also OP.

MODING IS UNBALANCED BAW
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: LoD and higher-poly models

Post by zwzsg »

KyroMaster wrote:Is this because of the engine or the modelling effort?
It is because of the modelling effort.

The most popular have had 0 modelling effort put into them. Like, modders didn't make any models, just stole mods from a 10 year old RTS (actually, it's a bit more complicated, as BA is an evolution of AA which was a mod for that ten years old RTS before being a Spring mod, and which incorporate third party units which were made neither by Cavedog nor Caydr and...)
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: LoD and higher-poly models

Post by Das Bruce »

Missed a step, AA was a mod of Uberhack.

I feel old.
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