Kamikaze units' behaviour workings

Kamikaze units' behaviour workings

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Kamikaze units' behaviour workings

Post by Anarchid »

Take a flying bomb. Add tall buildings (though not tall enough to reach the bomb's cruise altitude).

The thing when it blows up flying above any such building, regardless of it having an attack-order on another (flying target) - is it hard-wired? Is it possible to disable it? Or... kill the unit by lua for firing its gun? :P
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Kamikaze units' behaviour workings

Post by Evil4Zerggin »

You can kill the unit via COB, e.g. http://trac.caspring.org/browser/trunk/ ... stwing.bos.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Kamikaze units' behaviour workings

Post by Argh »

Kill it with Lua, with an invisible gun, or kill it with COB. Kamakaze detects in a circular radius.
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