Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
Take a flying bomb. Add tall buildings (though not tall enough to reach the bomb's cruise altitude).
The thing when it blows up flying above any such building, regardless of it having an attack-order on another (flying target) - is it hard-wired? Is it possible to disable it? Or... kill the unit by lua for firing its gun?