REQ: mexmaker widget
Moderator: Moderators
Re: REQ: mexmaker widget
yeah go duke it out on 1v1 CCR. post replays ^^
- adin_panther
- Posts: 164
- Joined: 06 Jan 2009, 14:14
Re: REQ: mexmaker widget
I don't think it was so wrong when i misread "Go nuke it out ..."
lol
lol
Re: REQ: mexmaker widget
hell yeah automated mex maker would give u so huge boost u could skip flashes and spam nukeSS!! Cheats!!adin_panther wrote:I don't think it was so wrong when i misread "Go nuke it out ..."
lol
...NOT

I support this widget idea.
Re: REQ: mexmaker widget
I see this best as a sort of 'area mex' command, where you drag out a big circle saying where you want mexes, be it that island over there or this half of the map. Could hook into dragging on mexes directly when the widget is on.
Re: REQ: mexmaker widget
^^^
that and 'auto rebuild mex on/off'.
that and 'auto rebuild mex on/off'.
Re: REQ: mexmaker widget
I was thinking of it too. Not sure how to get metal on map in LUA though.
If someone can tell me the function for
1:finding metal amount at point x,z , and
2:building a mex at point x,z
i could do it (dont have time for searching at the moment)
If someone can tell me the function for
1:finding metal amount at point x,z , and
2:building a mex at point x,z
i could do it (dont have time for searching at the moment)
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: REQ: mexmaker widget
the code is in all ai's, how hard would it be to rip it and turn it into some form of gadget?
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: REQ: mexmaker widget
Look at my Prospector widget.dizekat wrote:I was thinking of it too. Not sure how to get metal on map in LUA though.
If someone can tell me the function for
1:finding metal amount at point x,z , and
2:building a mex at point x,z
i could do it (dont have time for searching at the moment)
- adin_panther
- Posts: 164
- Joined: 06 Jan 2009, 14:14
Re: REQ: mexmaker widget
That is a great idea.lurker wrote:I see this best as a sort of 'area mex' command, where you drag out a big circle saying where you want mexes, be it that island over there or this half of the map. Could hook into dragging on mexes directly when the widget is on.
Re: REQ: mexmaker widget
ai is something entirely different from lua widgets and gadgets, entirely different interface.1v0ry_k1ng wrote:the code is in all ai's, how hard would it be to rip it and turn it into some form of gadget?
Re: REQ: mexmaker widget
k, thanks.Evil4Zerggin wrote:Look at my Prospector widget.dizekat wrote:I was thinking of it too. Not sure how to get metal on map in LUA though.
If someone can tell me the function for
1:finding metal amount at point x,z , and
2:building a mex at point x,z
i could do it (dont have time for searching at the moment)
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: REQ: mexmaker widget
actually cant wait for this now