Random WIP 2006-2011 - Page 163

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Ohhh, it flies left... I see.

I think it'd be cooler if it flew the other way around! ;)

Nice model though, got a good sense of style.
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MidKnight
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Re: Random WIP

Post by MidKnight »

IMO you should stick a couple dozen boosters on the back :P
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Literally done in under an hour, model and texture:

Image
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Argh
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Re: Random WIP

Post by Argh »

Well, that's great on speed... really, not bad 'tall.

Realism-wise... well, what kind of hellish environmental is this poor chair exposed to? What physical process resulted in the patterns of damage and wear we're seeing here?

Yeah, yeah, I know, you probably only had, what, maybe 30 minutes to do the skin... don't bite me, just askin' ;)

But what sticks out, for me, right away, is the very weird places paint is missing- makes it look artificial right away, imo.

Also... that's for a HL2 mod, right? Feels a bit low-spec for HL2, both in terms of tricount and the skin. But, time-wise... eek. Dunno about 1 hour, that's asking a lot. I'd say that 1.5-2 is a more realistic target, and that's assuming that the normalmap / specmap isn't fancy.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

GMN's alive!

Check your thread on our dev forum ;)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

Guessmyname wrote:Literally done in under an hour, model and texture:
Texture? It looks like you just loaded some random material image you had at hand.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

|: /
Thanks for the encouragement, Captain Optimism. It's WIP and done in under an hour, what were you expecting? I had to go to school five minutes after posting that up, I'm not done yet!
And that was done by hand. Should I take that it looks like a texture as a compliment?

@Zsinj: Will do.

@Argh: Lots. It's for a Serberian school that's been left abandoned for 30-40+ years.

As for spec: it's a kid's chair, so it's pretty small, and there's probably going to be a lot of them. Waste not.
Last edited by Guessmyname on 22 Jan 2009, 09:14, edited 1 time in total.
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KDR_11k
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Re: Random WIP

Post by KDR_11k »

The issue is that the texture doesn't look related to the model. While that is some good material it doesn't look like it belongs on a chair at all, even looks uniform over the whole model when the chair looks like it should at least have a few different colors on things like the seat and the back part.
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

Ah, I see.
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Hoi
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Re: Random WIP

Post by Hoi »

Yeah, heavily rotten wood would fit better for this model.
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

Betters?

Image
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Hoi
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Re: Random WIP

Post by Hoi »

Start from nothing :wink: chairs like that arn't made of metal and they surely don't look like that if they are.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

...it isn't made of metal. That's painted wood.

EDIT: Oops, my fault. Yeah, it looks like actual wood now >_>
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Argh
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Re: Random WIP

Post by Argh »

Ok, so basically the chair's in an intact structure, not out in the weather very much. It's dealt with freezing cold, maybe some water damage, maybe some sun exposure. 40 years is a long time, but wooden objects last a loooooong time, if they don't get wet. Like... practically forever. Visit any museum.

Assuming that it isn't exposed to rain on a regular basis... other than cracked areas where the paint's going to have flaked off due to thermal stress, it's going to be basically intact, other than the lower parts, where water is going to have damaged the wood, caused rot, and made the paint fall off of the soft surfaces.

So... try for a realistic paint layer, mark out the nails... then make the damage fit the pattern of wear. If it gets wet in there (I don't mean like oceanic, just wet floors from a leaky roof), then you're going to see pretty catastrophic damage around the feet, with very little paint there and dark, wet-looking wood. All of the nail holes wherever water got will show some rusting.

It doesn't need to be perfect, and a couple of variants, for chairs that have been lying down on the floor instead of standing normally might be an appropriate response.
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MidKnight
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Re: Random WIP

Post by MidKnight »

Ice damage, maybe? it is siberia. Maybe a couple of scratches, cracks from expanding/contracting?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Did I say Siberian? Oops. It should read Serbian...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Geez GMN! First its a metal chair from Siberia, now its a wooden chair from Serbia?! How can you expect us to keep up!!!

If its wood, all it needs is visible woodgrain texturishness on the wood parts. That should be enough to make it recognized as being dirty chipped paint on wood rather than rusting metal (which everyone here thought it was ahahahah nubs)

Oh also, what would make it even more chair and woodlike is if you had some parts just plain wood (maybe treated wood). For instance make the seat the only part with blue paint on it or something with the legs unpainted wood.
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

I know. Sorry, it's supposed to be wood. The fact that that's not clear is because I messed up the alpha masks slightly.
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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

Do a sybian next, our fellow female spring players will approve of it.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Made this ages ago for IW, but it was decided that it wasn't in the star wars aesthetic enough. It probably needs a different control area thing, but if someone's interested in using the model, let me know.
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