(NOTE: the archive on darkstars.co.uk is BROKEN)
It features most of the original's catches: the sector-driven economy (so that Territory is your Tiberium, and your warcraft your workforce, and anything static that hasn't a gun can be captured just by shooting at it), teleporting (fully canonical, you can beam freely to owned powerplants), and fast-paced gameplay. (and since so far you start with no powerplants, one can opt to create none and invest in units instead...), and, obviously, the first-person control of your units (though unlike the canon, you actually can look from the above...)
And it has that used-to-be-undead pseudo-zeppelin lighter-than-air plane with Independence-Day beam weapon.

It has two of the original's factions, to a minimal extent that would allow gameplay to be more or less Interesting( the factions got chosen for the lowest poly count and greatest absurdity, so you get flying wormbox Mykonians and full-metal WWI Taerkasten with their masonic sorceries).
And as i had to test the units out on Something, there is a predictably stupid Lua AI included. It doesn't have an idea about teleportations, though if you allow it to cheat it just might Accidentally rush you.
I really don't like how the units look currently (perhaps with exception of Eisenhans, but it should get it's reflection map too), so any help with the actual modelling would be appreciated (same as with any help, UA deserves more than one mad developer to resurrect ^^)
Edit: Now Metropolis Spring has a specific step-by-step strategy for assault towards victory. See these world domination plans here:
Strategic and Tactical planning levels
First-Person planning level
Then if you're interested, pick a target, lurk-up on its looks and how-tos, and...??? ... PROFIT! (in kudos form, of course).
The files have their newlines in Unix format, so you should open them with at least WordPad if you're under any Windows system.