Better visual matching of colors to players please!

Better visual matching of colors to players please!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Better visual matching of colors to players please!

Post by Gabba »

A really simple suggestion, but that will really help in multiplayer games with more that 2 players, especially 3v3 or larger:

- When you receive chat messages, can the player names appear in their player color?

- When you point at a unit on the map, could we please see the owner's name in the unit description at the lower left? The commanders of course should simply display the player's name, as in TA, instead of "Commander Commander".

- Could the labels of starting points read the name of the player instead of, or in addition to, "player 0", "player 1", etc.?

I know many people are having a hard time remembering who was which color after that game starts, so this will really help ally communication.
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

Well you can see whos what colour by using the .info command

that shows colour, name and some other stuff
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

But spectators also show as the same colour than a user...
And also, with those 3 shades of blue and multiple users with same color,ect, i think getting the playername in the unit-tooltip wouldnt hurt...
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Gabba
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Joined: 08 Sep 2004, 22:59

Post by Gabba »

FolCan wrote:Well you can see whos what colour by using the .info command

that shows colour, name and some other stuff
Thanks, I'll use it.

But, I've been on this board since the first day and I didn't know that. What about newbies? What about a natural and easier way to get that info than to type a command, when you already have your hands full?
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Gabba wrote:
FolCan wrote:Well you can see whos what colour by using the .info command

that shows colour, name and some other stuff
Thanks, I'll use it.

But, I've been on this board since the first day and I didn't know that. What about newbies? What about a natural and easier way to get that info than to type a command, when you already have your hands full?
I've been on these boards for not very long in comparison to you, but I knew it. If you don't know something about the game just complain in game, most likely one of the people you are playing about knows the elusive hot key that produces the effect you want.

Although a standard SY updated .txt file somewhere really wouldn't hurt, I must agree.
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

IT would be nice to have "player 1, 2, 3..." substituted for the players name though...
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

used to be you had to type .info every game. That way everyone found out. Now it stays on by default, so newbs don't see it typed. Maybe it should be on by default?
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Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

Excellent idea. I have only played a couple of games but I found that incredibly confusing. You can tell these things at a glance in TA without having to type any commands.
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

this request is good addition to my "idea" here http://spring.clan-sy.com/phpbb/viewtopic.php?t=2320

reasons are same, easier OWN/FOE/FRIENDLY identification ...
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

SwiftSpear wrote:I've been on these boards for not very long in comparison to you, but I knew it. If you don't know something about the game just complain in game, most likely one of the people you are playing about knows the elusive hot key that produces the effect you want.

Although a standard SY updated .txt file somewhere really wouldn't hurt, I must agree.
Don't forget this is a game in-development, and what's more, open-source. So any change that's a real improvement and doesn't add inconvenients will eventually be included. Especially in this case, the changes I'm proposing are SO easy to code for the SYs or any of the good programmers around here, I bet it will get into the next version.

The point of mentioning how much time I've been on this board is just to highlight how much a newbie can get frustrated, and leave disgusted if he's not as enthusiastic as some of us. You shouldn't have to type a command for something so basic, period.

As for an updated readme, I have an idea: what if we post the actual content of the readme on the wiki, call it "unofficial readme", and add all the useful undocumented commands to it? Then if they like it the SY can add it as readme to their next release, and so on. They have said themselves that their main strenght is not documentation, so let's help them out!
Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

Post by Dead.Rabit »

how about like a colour chart to pick your own colour... i know there are enough colours...including 4 blues (is that right?) could we have a colourchart instead... i would find enjoyment out of showing up with pink zeus's and gollys!
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

^problem with that is, currently the game works by picking one of 8l "team colulerd" textures. Before that there would need to be a system implemented for blending coulours into textures.

NOt that it's a bad idea, it's an awesome one, just that we need a few things in place first.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well i think that colour coded names is all i would like
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

YES! WHY DON'T WE MAKE OUR OWN README... WE COULD PUT IT... UHM, I DON'T KNOW, MAYBE HERE>>> http://taspring.clan-sy.com/wiki/Using_Spring
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Alantai herds the cookie younglings away as they cower behind sinbads capital letters.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

SinbadEV wrote:YES! WHY DON'T WE MAKE OUR OWN README... WE COULD PUT IT... UHM, I DON'T KNOW, MAYBE HERE>>> http://taspring.clan-sy.com/wiki/Using_Spring
It's really old and outdated, but that's exactly what I'm talking about. I already added most of the build commands, everyone else pitch in and fill it out. Lets try to have it structured so that every hot key command can be seen in that open menu when we're finished.
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

SinbadEV wrote:YES! WHY DON'T WE MAKE OUR OWN README... WE COULD PUT IT... UHM, I DON'T KNOW, MAYBE HERE>>> http://taspring.clan-sy.com/wiki/Using_Spring
That's pretty good, but it doesn't get distributed with the game. That's why, if people agree with the idea, I think we should copy the official readme in the wiki and add all that info to it. Then the SY can distribute it with the game - or at least link to it from the readme you download.
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