Built-in game commands.

Built-in game commands.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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TwiNHeaD
Posts: 7
Joined: 19 Jan 2009, 07:05

Built-in game commands.

Post by TwiNHeaD »

Hello!

I'll be quite laconic.
The Spring engine has hardcoded commands, like:

/info
/speedup
/pause
...
etc.

Where can I see the full list of them?
This thread is far from being complete http://spring.clan-sy.com/wiki/Using_custom_keys, so do not send me there. Namely, I am personally interested in direct commands that have a substitution icons in GUI widget named "Control Panel" of the game:

1. Hold fire/ Return fire / Fire at will
2. Hold pos / Maneuvre / Roam
3. Repeat on / Repeat off
4. Fly / Land
5. Land at 0 / Land at 30 / Land at 50 / Land at 80
6. UpgMex OFF / UpgMex ON
7. Delay off / Delay [1...5] (Delay firing missile for a specified number of seconds)
8. Low traj / High traj

Thank You, kindly,
TwiNHeaD

NB for devs. Very often hardcoding is a weakpoint of non-gpl stuff, so it looks rather strange in Spring :roll:. Who forbides You in using variants for procedures?
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insaneinside
Posts: 29
Joined: 06 Jul 2008, 05:13

Re: Built-in game commands.

Post by insaneinside »

EDIT: I'm a horrible, condescending person. MelTrax is a nice person. Read his post.
Last edited by insaneinside on 19 Jan 2009, 09:20, edited 1 time in total.
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Re: Built-in game commands.

Post by MelTraX »

OR: You just look into Spring/docs/cmds.txt.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Built-in game commands.

Post by TheFatController »

TwiNHeaD wrote:7. Delay off / Delay [1...5] (Delay firing missile for a specified number of seconds)
This is a recent BA feature, I should probably add a a /command for it too
User avatar
TwiNHeaD
Posts: 7
Joined: 19 Jan 2009, 07:05

Re: Built-in game commands.

Post by TwiNHeaD »

MelTraX wrote:OR: You just look into Spring/docs/cmds.txt.
Thank you, MelTraX!
That was just on the spot. I'll look for your posts on this file.
If you really the developer behind the IceUI, we had a lot of discuss, because I have quite tremendous experience in design (UI) and "control perfectization" (that means that control and ui are quite universal for any purpose and happily suits everybody); but I have no programming skills...
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