Saktoth wrote:I was trying to be kind in chat but if you want to get this in game, there are a few gripes.
I would like to take this opportunity to address your gripes,
Jaggy, mussed up polygons on the engines, it looks like you were trying to model the flame onto it rather than make an air intake. Same mussed up, jaggy polygons on the nose and tail. Far too front-heavy- it would fall straight out of the sky while trying to hover. The design itself is very front-to-back, side-to-side, right angles.
please, elaborate. what do you mean by mussed up? I've been experimenting with subdividing and merging engine polies for a cleaner, smoother look.
The main chassis section runs uniform in thickness over most of the body, like little more than a kinked cylinder with pointy ends.
good point, I'll work on that.
The wings are a non-aerodynamic, pointy shape, like a pair of bent triangles.
The OTA brawler has pointy, non-aerodynamic wings
The guns poking out through the wings- who would design a plane like that? It will also make it very difficult for the gunship to aim.
The wings protect the guns and add uniqueness to the unit. the gunship aims by turning its engines. the weight of the front makes it dip and keep even. then it fires

.
The holders for the guns are just lumpy blobby deals, again, sticking out from the centre at right angles like glued on sausages.
They have to be like that, otherwise they can't do their animations. I actually think that i did a good job making them not look like cylinders.
On a general design-for-CA note, Gunships shouldnt have very pronounced wings, to clearly differentiate them from fixed-wing aircraft (Read the
Graphical Design Doc under Gunships).
Noted, the reason the wings are there are to protect the guns, provide lift when moving forward in planets with material atmospheres (the engines tilt 90 degrees), and because the OTA brawler has wings.
Finally, if you'd have checked the Models section of the CA site, you'd see i was working on a brawler before you even started this.

(Note this is WIP and still needs work- wings might be slightly too pronounced here, engines need more work, etc).
My bad, I'd checked before, but I hadn't checked the attachments.
Also, if I may, critiquing your model:
First of all, I like the way you made thrusters a big part of your model, but how do the middle thrusters turn? They look immobile to me. Also, he back thrusters need some work (I know you're working on them, but still

). Also, the part of the fuselage that connects the back thrusters to the rest of the model looks very chunky and cut-out imo, maybe spice it up a bit? I agree with you that the wings are a bad idea, but make sure to make the lost size up, so players who have never seen a brawler could see one flying in and say, instinctively, that it is more powerful than as banshee (before, not after, the brawler rips up their base

). Also, I think you should include weapons as a bigger part of your model, I've noticed that on many of your models the weapons look like a bit of an afterthought (The models themselves are beautiful though

).
Also: I'm working on cutting out/adding polies for a better look, using hoi's obj as a basis. It's not ready to post yet tho.
AlsoAlso:Anyone know if it's possible to make faces with more than 4 corners?
AlsoAlsoAlso:My next model will be in core kbot territory, just a heads-up
And that's it!
EDIT:does smoothing get carried on into spring? If so, then how do I do that?