
Sound Volume
Moderator: Moderators
Sound Volume
To get your unit sounds back to full volume until the next Spring release, open "C:\Documents and Settings\<user>\Local Settings\Application Data\springsettings.cfg" and set "UnitReplyVolume" to 100 (as well as UnitReplySoundVolume just to be sure
)..

Re: Sound Volume
or /unitreplyvolume ingame (type /unit<TAB>); set to 1 for max
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Sound Volume
You can set all config values from ingame:MelTraX wrote:To get your unit sounds back to full volume until the next Spring release, open "C:\Documents and Settings\<user>\Local Settings\Application Data\springsettings.cfg" and set "UnitReplyVolume" to 100 (as well as UnitReplySoundVolume just to be sure)..
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/seti UnitReplyVolume 100
Re: Sound Volume
you can also use this:
http://springlobby.info/installer/springsettings.exe (replace current with that and adjust reply volume)
http://springlobby.info/installer/springsettings.exe (replace current with that and adjust reply volume)
Re: Sound Volume
I dont see why anyone would ever want unit reply to 100.
Set it to something below 10, or you go insane after spamming some flashes/gators
Set it to something below 10, or you go insane after spamming some flashes/gators
Re: Sound Volume
scaling has changedSoul wrote:I dont see why anyone would ever want unit reply to 100.
Set it to something below 10, or you go insane after spamming some flashes/gators
Re: Sound Volume
what the hell? i specifically asked if range and default setting could remain the same
Re: Sound Volume
and I said unitreplies were loaded with a default volume of 5.0f before and now with 1.0f.
so the old default of 20 should now be 100.
so the old default of 20 should now be 100.
Re: Sound Volume
all i took from that convo was:
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Jan 13 00:51:05 <_koshi_> Auswaschbar: tell me what to do please, too tired for thinking
...
Jan 13 00:51:46 <MelBot> <Auswaschbar> UnitReplySoundVolume -> UnitReplyVolume
...
Jan 13 00:52:00 <_koshi_> that's all? default 20 ok?
Jan 13 00:52:22 <MelBot> <Auswaschbar> ok
Re: Sound Volume
you cut my stuff :p
(and me was the one who wrote those 2 patches)
(and me was the one who wrote those 2 patches)
Re: Sound Volume
I cut your stuff because i didn't get it then, see first line of the paste 
Anyways, if I put default at 100 I'm at the end of current range, should I just scale that by 5 too?
I'm not exactly keen on performing any internal scaling (ie representing 0-100 to user and write sth else)

Anyways, if I put default at 100 I'm at the end of current range, should I just scale that by 5 too?
I'm not exactly keen on performing any internal scaling (ie representing 0-100 to user and write sth else)
Re: Sound Volume
500% seems a bit much. IMO 150% seems for reasonable.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Sound Volume
why the change? Just to make it more "Uniform" across sound settings?
Also... doesn't the installer dl springsettings from the site each time? SO if I run the installer now, wouldn't it grab the absolute latest?
Also... doesn't the installer dl springsettings from the site each time? SO if I run the installer now, wouldn't it grab the absolute latest?
Re: Sound Volume
Yes it will. The "Reply volume" slider now controls the value of "UnitReplyVolume" instead of "UnitReplySoundVolume", max is 150, default 100 (read; 150%, 100% )
As for the why of change, jk better answer that, I've been informed only after it was already done and producing the fubar in current release.
edit: remember this volume is relative to global sound volume
As for the why of change, jk better answer that, I've been informed only after it was already done and producing the fubar in current release.
edit: remember this volume is relative to global sound volume