Nuclear Launch Detected! - Page 2

Nuclear Launch Detected!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Nuclear Launch Detected!

Post by Acidd_UK »

lurker wrote:But you have no idea what the target is.
It's fair to say that it would be prudent to move everything that can be moved.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Nuclear Launch Detected!

Post by KDR_11k »

lurker wrote:But you have no idea what the target is.
You can usually guess it. In CoH there's the V1 artillery that makes a loud noise and then deals massive damage to the target area (strongest arty in the game AFAIK) with no indication where it's aimed, yet overall the thing is considered mostly useless. The enemy hears the noise and immediately moves all larger troop concentrations around. Sometimes that can be anticipated so the bomb comes down in the area the enemy retreats to but usually it will just hit the groud with nothing nearby.

Though maybe a "large explosion detected" message so you can instantly scroll to impact sites for nukes or other things that explode like nukes instead of coming back later and wondering what happened...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Nuclear Launch Detected!

Post by smoth »

the maybe the game should play a sound file with only

"something is comin.... OH Fu . . .. . . static!"
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Nuclear Launch Detected!

Post by KaiserJ »

1) good idea
2) good trolling

this thread is generally win.
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Nuclear Launch Detected!

Post by Spawn_Retard »

Not to seem a supcom fag, but the caution doesn't make everyone move their units instantly, you'll be surprised to see most people ignore it, or just watch as their base explodes. i'd think having a anti nuke knowing where a nuke is coming from would give feedback.

Maybe apply this noise to when a nuke is fired and you have a anti?
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BrainDamage
Lobby Developer
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Joined: 25 Sep 2006, 13:56

Re: Nuclear Launch Detected!

Post by BrainDamage »

if any mod adds it, I'd totally want also the possibility to buy a unit which fakes the sound to scare the crap out of my enemies and force them to expose themself ( or rush antinuke/whatever counter if the mod has it )
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Nuclear Launch Detected!

Post by BaNa »

Brain Damage wrote:if any mod adds it, I'd totally want also the possibility to buy a unit which fakes the sound to scare the crap out of my enemies and force them to expose themself ( or rush antinuke/whatever counter if the mod has it )
Sadly your trick would be revealed after you use the device for the first time and your enemy presses f1 (because they know they dont have an anti OR their anti didnt fire)
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BrainDamage
Lobby Developer
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Joined: 25 Sep 2006, 13:56

Re: Nuclear Launch Detected!

Post by BrainDamage »

ofc i'd never use it in a binary teams game, but with allyteams >= 3 it can be a nice trick ( or even FFA )
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Nuclear Launch Detected!

Post by Google_Frog »

smoth wrote:yeah I was surprised to see this thread go that way but is seems everyone is doing it in good fun. he is asking for "do it in lua" anyway..
Don't need lua. Make the sound audible to everyone( a lot of nukes already have this) and make the nuke firing sound say "Nuclear Launch Detected".
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Nuclear Launch Detected!

Post by thesleepless »

that would be alright, although it would play to everyone, including yourself and people on your team which may freak out your own team unnecessarily (unless you like to nuke your own team)
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[TS]Lollocide
Posts: 324
Joined: 30 Nov 2007, 18:24

Re: Nuclear Launch Detected!

Post by [TS]Lollocide »

Pendrokar wrote:Your base will now be nuked. Coordinates 2593 8273. Time of contact is 1.2 seconds. Thank you.. for reading this diversion.


BOOOOMMM!!!
Image

I haev perfected the warning.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Nuclear Launch Detected!

Post by SwiftSpear »

lurker wrote:But you have no idea what the target is.
The warning alone would most likely make me move my main military forces. Sure, the nuke might be aiming at my base... but I don't know that. It also gives a good 30 more seconds of build time to put up an antinuke to catch the second volley.

Now, I'm not saying that any of the games would be absolutely screwed to hell, but it would negatively effect some. Any feature will occasionally negatively effect a game, depends what the design intent of the situation is.

I still don't get the point of the thread, it's not like this isn't something that can't be easily done with lua.
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Nuclear Launch Detected!

Post by Teutooni »

Seriously, how can you miss a nuclear explosion? There's a loud bang, a huge explosion and a crater where your base used to be. What do you think happened? :P

Anyway, nuclear launch isn't undetectable, there is a distinct firing sound. Could add nice flavour to announce it more clearly though... Something along the lines smoth suggested. :-)
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Nuclear Launch Detected!

Post by thesleepless »

SwiftSpear wrote:
lurker wrote:But you have no idea what the target is.
I still don't get the point of the thread, it's not like this isn't something that can't be easily done with lua.
I'm sure it can, i'm suggesting it would be a useful feature, so if someone wants it in their mod they can implement it.

just because something can be done with lua means there shouldn't be a thread about it? i don't understand that logic.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: Nuclear Launch Detected!

Post by ginekolog »

i LOVED nuke indicator in minimap ( red X in OTA ). I was allways hoping that X is not going to fly in my base :)

But yeah i support nucler launch detected widget. It should be some sexy female voice like C&C generals have. ATM not only nukes use nuke launch sound - also detonator iirc.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Nuclear Launch Detected!

Post by thesleepless »

yeah, big red X was good in OTA, would be nice to see that return..

is that as simple as giving a nuclear missile an icon that's a big red X?
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: Nuclear Launch Detected!

Post by SwiftSpear »

thesleepless wrote:
SwiftSpear wrote:
lurker wrote:But you have no idea what the target is.
I still don't get the point of the thread, it's not like this isn't something that can't be easily done with lua.
I'm sure it can, i'm suggesting it would be a useful feature, so if someone wants it in their mod they can implement it.

just because something can be done with lua means there shouldn't be a thread about it? i don't understand that logic.
I mean, technically you can have a thread about pretty much anything... You don't see me locking the thread for being a volation of the rules, do you?

I don't know, I just find it odd starting a topic to suggest something that isn't either original, or generally useful.

It's like going into a car forum or something and suggesting more cars with umbrellas installed in the roof... I mean ya, it can be done, I'm sure I can think of situations where it might be useful... but chances are, if we were in one of those situations it's not an idea we'd have a hard time coming up with ourselfs. I just really really don't see any modders going "OH YA! THAT'S THE ONE THING WE FORGOT!" If your nuke was overpowered or anticlimactic enough for your mod/game, I'm sure you'd think of a nuke klaxon pretty quick. It's a logical solution to a limited set of problems, it's just a bit perplexing as a global suggestion.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Nuclear Launch Detected!

Post by thesleepless »

certainly not an original idea, but personally I think it'd be useful.
as i said, mainly for noobs who are wondering where their base disappeared to while they're looking over the other side of the map and come back to find a crater. because i've been in that situation and been stumped as to why my base is gone. did it get nuked, did someone combomb me, did a fusion explode and take out my base, etc?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Nuclear Launch Detected!

Post by KDR_11k »

The KP Nuke, for example, can take a long time to arrive and its area isn't terribly large. If the enemy knew that it was launched he could easily move large forces around.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Nuclear Launch Detected!

Post by Beherith »

I dont get what the OP is whining about here. BA nuke launch sound can be heard on the whole map by all players. Learn to identify it.
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