
Anyway, first post updated. More info to come when it stops being 2am in the morning, haha
Moderator: Moderators
the Borg [/nurd] would be kinda lulz tho. kinda doesnt fit in the *A universeKaiserJ wrote:some sort of conscription system (those evil robots from star trek.)
Cool ideas too, but that would definitely be in the "huge new mod" category..KaiserJ wrote:heh... it's an interesting idea for sure; im not sure how well it would integrate into the current mods, for the reasons some have mentioned... but on the other hand if there WERE a mod where the basis of economy was from capturing / harvesting / working with NPCs, then this could become a very lulzy oncept.
reading this, i was envisioning a game with wild humans running around, where i would have the option to smash them immediately for points (terminator) or harvest them for an investment opportunity (matrix) or some sort of conscription system (those evil robots from star trek.) if the civilian faction, if unchecked, was able to actually create fighting units and fend for themselves, this would also add something very interesting to the game... imagine your greediness getting the better of you as your massive porc human slave population suddenly attacks your base from within!... anyone remember the trick from duckhunt where a player could control the ducks with the second controller?
the big problem with this would be implementation... how would the balance work? what would happen if all of the specs decided to gang up on a single player? however, it would work perfectly for those long games of FFA... once you are forced out of the game, you have a chance to move into semi-spec mode, and represent the resentment and anger of your populace living in a territory controlled by an oppressive force that only recently invaded and slaughtered their countrymen...
so yes. very interesting idea. i say, their huts should be made of grass and animal dung. +1
This is the interesting part of this thread to me, I didnt know you could do thatKaiserJ wrote:anyone remember the trick from duckhunt where a player could control the ducks with the second controller?
I can see some big gameplay opportunity in there for the germansneddiedrow wrote:I've been toying with the idea of entirely AI driven neutral civilians in 1944, the World War II game running on the Spring engine, for some time. As for player controlled intrusive or non-intrusive, it is an interesting idea, and I'll bring it up with Nemo as a long-term gimmick.