Or because the only way you can notice this is when you upload replay at replays.adune.nlimbaczek wrote:trademark: i didn't notice any bug reports from you before release, is it perhaps because you, like, didn't test it?
My point is that you make such changes which requires me to use unitsync.dll to read the replay script.txt, when in old versions there was no need for such, and you could easily just cut the script.txt from the replay by using the header data. Now you need to process the stuff with unitsync.dll, when the simpliest thing is to just tell where is the script.txt and how long it is.Tobi wrote:Fucking stupid eh, that we reduced chance for sync errors caused by lobby bugs?Tobi wrote:This is because only the host has to specify the script and Spring sends it over by itself. Reduces chance for sync errors due to lobby errors by a huge amount.
You guys love to make / explain stuff too complicated
