> overview

iz dat sum mini DsD?
StormSiege v3
- 8x16
- no water (dry land map)
- 16 start positions
- would likely play best in games of 4v4.
my idea was to break open the DsD gameplay, while still keeping some of the same feeling.
instead of 2 ramps feeding the middle area, there are now 6, as well as some steep "goat paths" that can only be climbed by bots. the hilly area above the basin is also more open, there are many paths to assault and raid the ridges rather than just one route.
the basin itself has been enriched with delicious metal in a delineated pattern, to make it more of a tactical advantage to take the basin, while trying to avoid obvious map prompted cases of "porc on this line."
the base areas should be more accessible by raids, which in turn will reduce porc leves.
> details of basin area

> view of basin from rear ridge

> view of rear ridge from high above the basin

just a bit about the process... in a previous thread, someone had shown me a bit about the basics of adding starts and working with an SMD file, so thanks for that, the knowledge was used.
in the case of the SMD, i think my big problem was that i just didn't see the POINT of what i was doing there, seemed like a lot of wasted effort, but with this map i realized that in order for it to look half decent, i was going to have to adjust a lot of the SMD settings... and i think i've done a decent job of it, but more than that i realize the value of fixing my climate to match my map, and will continue to try in the future.
i wont go into too much detail about the texturing (although i'd be happy to answer any questions) but it's basically a SpringMapEdit generated texture using a few tricks and customized tile textures, with an overlay of processed vector images created in Fireworks... i figured out a process that lets me work with and texture massive images without too much processor lag... and i'm working my way up, next map will probably be significantly larger.
city map is next (iz dat sum tab2?)
anyways. any comments / critiques are welcome, i aim to please.