acheivements in spring

acheivements in spring

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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1v0ry_k1ng
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acheivements in spring

Post by 1v0ry_k1ng »

how about it? It sure worked in making console games terrifyingly addictive. Mod specific acheivements, like kill 20 mex with one jeffy, win/lose ratios, gametime acheivements, building x number of x unit, reaching certain economy income, acheiving certain dam dealt/dam received ratio, sharing x amount of metal.. the possibilities are endless, and all of them encourage people to play the game better

as to reward, could even link it up with the rank icons
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manolo_
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Re: acheivements in spring

Post by manolo_ »

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Licho
Zero-K Developer
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Re: acheivements in spring

Post by Licho »

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hunterw
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Re: acheivements in spring

Post by hunterw »

1v0ry_k1ng wrote: and all of them encourage people to play the game better
nah, just encourages people to ignore playing in order to micro a jeffy for 15 minutes, or to build x amount of x unit.

personal stats like this are pretty interesting though. maybe it could just keep track of your personal maximums of stuff like this? ie, most mex killed with a jeffy, not just "YEP YOU KILLED MORE THAN 20"

doesnt have to network up to some high score board, people could just post screenies if they wanted to show off e-penis
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Gota
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Re: acheivements in spring

Post by Gota »

people will be encouraged to play better when this community decided that it is a goal.
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smoth
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Re: acheivements in spring

Post by smoth »

Pointless picture
Gota wrote:people will be encouraged to warp their normal playstyle in order to get stupid icons when this community decided that it is a goal to achievement whore.
-fixed
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1v0ry_k1ng
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Re: acheivements in spring

Post by 1v0ry_k1ng »

that pic is a keeper
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Gota
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Re: acheivements in spring

Post by Gota »

troll
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CarRepairer
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Re: acheivements in spring

Post by CarRepairer »

hunterw wrote:
1v0ry_k1ng wrote: and all of them encourage people to play the game better
nah, just encourages people to ignore playing in order to micro a jeffy for 15 minutes, or to build x amount of x unit.
No.
These awards encourage good play.
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smoth
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Re: acheivements in spring

Post by smoth »

feeding the troll
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Gota
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Re: acheivements in spring

Post by Gota »

troll some more
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smoth
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Re: acheivements in spring

Post by smoth »

still feeding the troll
Google_Frog
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Re: acheivements in spring

Post by Google_Frog »

CarRepairer wrote:
These awards encourage good play.
Not really. The most damage is likely to be done by a player who econs for the first 20 minutes while their allies barely hold the line. Then they roll over the enemy with their massive tank army getting the credit for all the damage done to the opponents defence and base. If they had helped earlier the game would not have been almost lost.

That's the most damage award which does usually go to the best player because noone is trying to get it, if they did they would play badly. The other awards involve either not attacking even though you've won so you can attack with the units that give you awards or intentionally focusing on a narrow easily counter-able strat from the start.
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Soul
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Re: acheivements in spring

Post by Soul »

smoth wrote:still feeding the troll
I heard trolls like battery acid
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Forboding Angel
Evolution RTS Developer
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Re: acheivements in spring

Post by Forboding Angel »

Gota wrote:troll
then ban the troll and you get no one feeding the troll. See how that works?
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hunterw
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Re: acheivements in spring

Post by hunterw »

CarRepairer wrote:
hunterw wrote:
1v0ry_k1ng wrote: and all of them encourage people to play the game better
nah, just encourages people to ignore playing in order to micro a jeffy for 15 minutes, or to build x amount of x unit.
No.

No?
1v0ry_k1ng wrote:how about it? It sure worked in making console games terrifyingly addictive. Mod specific acheivements, like kill 20 mex with one jeffy, win/lose ratios, gametime acheivements, building x number of x unit, reaching certain economy income, acheiving certain dam dealt/dam received ratio, sharing x amount of metal.. the possibilities are endless, and all of them encourage people to play the game better

as to reward, could even link it up with the rank icons
lol i toataly killed 20 mex with my jeffy, but then itw as like 10 minutes in and my base didnt have units :( and then the enemy taem killed us but i got achievement WOOOOT
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hunterw
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Re: acheivements in spring

Post by hunterw »

Google_Frog wrote:Not really. The most damage is likely to be done by a player who econs for the first 20 minutes while their allies barely hold the line. Then they roll over the enemy with their massive tank army getting the credit for all the damage done to the opponents defence and base. If they had helped earlier the game would not have been almost lost.
how about % of gametime leading the dmg dealt graph?

i still want separate graphs for dmg dealt to economy vs dmg dealt to attack units
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[TS]Lollocide
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Re: acheivements in spring

Post by [TS]Lollocide »

A 'Hold the line' achievement:

Build an array of defenses and don't lose more than 4 in 15 minutes (But they need to get attacked atleast twice to activate the chance for Hold The Line).
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Hoi
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Re: acheivements in spring

Post by Hoi »

When you get the archivement the song "Hold the line" from toto should play to inform you of winning the archivement.
Ironfire
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Joined: 27 Sep 2008, 01:56

Re: acheivements in spring

Post by Ironfire »

dont crash while using the 0.78.1 :evil:

a really challenging achievement :lol:
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