Betta Fighter Concept - Page 2

Betta Fighter Concept

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Total votes: 13

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rattle
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Re: Betta Fighter Concept (retextured!) -56k warning-

Post by rattle »

(x) Scrap
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MidKnight
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Re: Betta Fighter Concept (retextured!) -56k warning-

Post by MidKnight »

why must you hate my model so, rattle?
PS: a revision coming soon! :-)
EDIT: I said it was coming soon! :P
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Hoi
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Re: Betta Fighter Concept (revised! re-retextured!)

Post by Hoi »

It's just rattles way of saying learn2model, you really, really should make more models, and get better, ect, becaus like this it's not going to be very good, modeling takes time to learn, and you can't expect your first model to be a good looking unit.
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rattle
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Re: Betta Fighter Concept (revised! re-retextured!)

Post by rattle »

Because the UV is inefficient and a few other things
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MR.D
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Re: Betta Fighter Concept (revised! re-retextured!)

Post by MR.D »

Needs more work on textures, model is ok though.
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AF
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Re: Betta Fighter Concept (revised! re-retextured!)

Post by AF »

Nobody takes rattle seriously and neither should you, eat some pie, break wind, poke your eye with a lollypop, just have fun!
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Hoi
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Re: Betta Fighter Concept (revised! re-retextured!)

Post by Hoi »

Rattle is usually right, but he tells everything in a trolly way.
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Pressure Line
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Re: Betta Fighter Concept (revised! re-retextured!)

Post by Pressure Line »

I just plain old don't like the design :/ certainly nothing personal, but the whole concept needs work imo [to fit into a universe which is based off 'ancient' human designs and concepts]

If its a gunship (amirite in thinking its supposed to be? im sure i remember you saying something to that effect in #ca...) imo it should show it, short stubby wings, with some *visible* method of hovering eg vectored thrust, tilt-rotors/jets, big fans in the wings, whatever you decide isnt important. Whats important is that I look at it and go "Yeah thats a fighter." or "Yeah thats a gunship." just by looking at it.

Take a look at a supersonic fighter like the F-16 and compare it to a low speed ground attack plane like the A-10, paying particular attention to the geometry of the wings and control surfaces (IOW: they are very different planes intended to fill very different roles)

Its not that the idea is *bad* in and of itself, it just suffers from a lack of coherent design philosophy (although thats more of a CA thing than anything else imo) and perhaps a lack of understanding of aerodynamics.

All in all, I think its better than the first uv-mapped unit I did >_>

Image

So keep up the good work. Because you only stop learning when your heart stops beating!
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MidKnight
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Re: Betta Fighter Concept (NOW INGAME!!!1!!)

Post by MidKnight »

Thanks for all the comments! :mrgreen:

it seems that there's a general consensus that my model looks too organic, despite my attempts to make that less so... :(

ima work on it some more, but not the textures, because even though many of you said that they need improvement,
A: I want to work on textures for new models, and
B: The texture HAS been improved, UVmap is just so wasteful that I'm afraid of posting it and getting lynched or something.

@AF: I've done all of those except the "make yourself blind" one since your posting of that reply :wink:

also:
Pressure Line wrote:I just plain old don't like the design :/ certainly nothing personal, but the whole concept needs work imo [to fit into a universe which is based off 'ancient' human designs and concepts]
true enough
If its a gunship (amirite in thinking its supposed to be? im sure i remember you saying something to that effect in #ca...) imo it should show it, short stubby wings, with some *visible* method of hovering eg vectored thrust, tilt-rotors/jets, big fans in the wings, whatever you decide isnt important. Whats important is that I look at it and go "Yeah thats a fighter." or "Yeah thats a gunship." just by looking at it.
GIANT GLOWEY ORB CEG PROPULSION FTW! coming up as soon as i bug lurker/jk/quantum enough and they make one
Take a look at a supersonic fighter like the F-16 and compare it to a low speed ground attack plane like the A-10, paying particular attention to the geometry of the wings and control surfaces (IOW: they are very different planes intended to fill very different roles)
I used the same argument to try and convince saktoth that core plane design shouldn't be the same as core tank design (though i do very much like core tank design :-) )
Its not that the idea is *bad* in and of itself, it just suffers from a lack of coherent design philosophy (although thats more of a CA thing than anything else imo) and perhaps a lack of understanding of aerodynamics.
i may redesign it yet again eventually...
All in all, I think its better than the first uv-mapped unit I did >_>

Image
That still beats the OTA bulldog. :P
So keep up the good work. Because you only stop learning when your heart stops beating!
Be fair to heart-attack survivors!


Also, model is now ingame, regardless of all of your comments!
I'm stubborn, aren't I?
IMO ingame looks nicer than in upspring...

EDIT: (attempt at a) less organic version:
Image
comments?
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Hoi
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by Hoi »

The teamcolor outlines just don't work, metal has sharp edges, not painted on soft ones.
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Pressure Line
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by Pressure Line »

Yeah, see what I mean. It just don't scream gunship to me (although it if its a fighter its on the right track)

Srsly, don't get me wrong, its pretty cool. It just doesnt look 'human' or even human derived (which I believe is what the 'story' of CA tells us) With that texture it almost looks like it could be an Alien plane from E&E.

Don't trash the model, you'll regret it, just chalk it up to experience :)
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Pressure Line
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by Pressure Line »

MidKnight wrote:GIANT GLOWEY ORB CEG PROPULSION FTW! coming up as soon as i bug lurker/jk/quantum enough and they make one
'glowy orb propulsion' doth not maketh the gunship. The geometry of the plane is all wrong for a slow-moving craft, that design is just *begging* to go supersonic ^_^
MidKnight wrote:I used the same argument to try and convince saktoth that core plane design shouldn't be the same as core tank design (though i do very much like core tank design :-) )
whut?
MidKnight wrote:i may redesign it yet again eventually...
just move on, to get something that would fit into a 'human design' universe would require so much work that it wouldn't even resemble what you got now.
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lurker
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by lurker »

Hoi wrote:The teamcolor outlines just don't work
Make them glow.
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rattle
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by rattle »

Are you really using a 1024x1024 texture?
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Hoi
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by Hoi »

Try making a new uvmap (use overlapping!) and texture, I think with a better uvmap texturing will be much easyer for you.
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MidKnight
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by MidKnight »

@pressureline:
'glowy orb propulsion' doth not maketh the gunship. The geometry of the plane is all wrong for a slow-moving craft, that design is just *begging* to go supersonic ^_^
well.... it is supposed to be able to outrun the bladewing....
whut?
it went something like this:
Saktoth: that doesn't follow core design at all, I'd recommend Mr. D's tank models as a baseline for core design.
MidKnight: but planes and tanks are built for different purposes. Planes must be fast and aerodynamic, while tanks must be heavily armored. With this, I used the thunder and the firestorm as guides.
Srsly, don't get me wrong, its pretty cool. It just doesnt look 'human' or even human derived (which I believe is what the 'story' of CA tells us) With that texture it almost looks like it could be an Alien plane from E&E.
Very true.

@lurker:
Make them glow.
That was the original plan, but A: i don't know how to use texture 2 yet, and B: it'd only make it look more alien :(

@rattle:
Are you really using a 1024x1024 texture?
Indeed I am, but you could say I'm using half a 1024x1024 texture because of blender's faulty uvmap combining algorithm.
Actually, the texture is IMO excellent compared to my previous attempts (Remember! I HAVE retextured the model, the UVmap just isnt piosted for fear of me getting killed for wasting UV space :P )

@hoi:
Try making a new uvmap (use overlapping!) and texture, I think with a better uvmap texturing will be much easyer for you.
see reply to rattle.

Sometime next week, I'm probably going to start working on another model. :wink:

Hints:
It will be for TA-based mods
it will be arm
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CarRepairer
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by CarRepairer »

I love the model but I agree it looks totally alien "independence day" style and not human-derived. It would be really cool if the four points were what generate the weapon, like a lups orb that glows in between the four points and fires lazor. That way it looks like they have a purpose.
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Wolf-In-Exile
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by Wolf-In-Exile »

1024² is much too big for a relatively simple model like that. 256² would be more than sufficient.

I've modelled and unwrapped in Blender successfully before, and while the interface in general is a complete b*tch, the UV unwrapping tools are decent.

You should also merge all your model's parts before unwrapping instead of trying to combine UVs.
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MidKnight
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by MidKnight »

@car: I had wanted to differentiate "flight wings" and "attack wings," but still, i guess 4 points firing a laser would be cool :P

@wolf: pressureline told me the same thing. My problem is, how will i seperate them after mapping?

Also: Saktoth kinda holds a grudge against this model and all that it stands for, so it probably isn't going to end up in CA. If anyone wants to adopt it, feel free! :-) just ask me and I'll hand over the s3o
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Hoi
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Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Post by Hoi »

By combining you do nothing more than letting blender handle the object as one (when you move it, or make a uvmap, ect) while it is in fact, more than one object, there's no geometrial change.
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