Weird gfx after last update- nanospray, smoke, explosions+++

Weird gfx after last update- nanospray, smoke, explosions+++

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bobbelurman
Posts: 55
Joined: 02 Dec 2006, 15:22

Weird gfx after last update- nanospray, smoke, explosions+++

Post by bobbelurman »

oh and i aint gettin radar blips on main map, just on minimap. I tried to change the ground decals to 0 in settings, which as far as i could tell was the only setting that was changed during update. any1?

bobbelurman

edit: screenshots per command of honorable moderator Braindamage
edit2: confirmed ground decals and pixelbuffer thingy are disabled, per request of great helpful moderator Braindamage
edit3: informing that graphics hardware is of make ATI Radeon Mobility, thanks to Braindamage
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Weird gfx after last update- nanospray, smoke, explosions+++

Post by zwzsg »

Do you have unit reflectivity on?

As it looks like the bug I have since 0.78 with unit reflectivity on:
http://spring.clan-sy.com/mantis/view.php?id=1288
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Weird gfx after last update- nanospray, smoke, explosions+++

Post by LordLemmi »

What mod are you using, i know you will get this error when you hit the spring texture memory , i had the same and had to figure it out by myself.
I hope i helped you.
If this happends on all mods you have, than no idea !
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