Testing!

Testing!

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

Post Reply
User avatar
Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Testing!

Post by Teutooni »

New release, new bugs. Why always bugs?

Truth is, we can't blame the underwaged :P , overloaded dev team. They simply don't have the resources to test everything.

So, I suggest we players set up some schedule, say, weekly games at saturdays 8 pm GMT, when we log on to the test server (taspringmaster.servegame.com:8300) and play a few games. Gameplay would be completely normal, all you need is to download the latest prerelease version of spring. Join #playtest in main server for more info!

Who knows, we might get some top quality games, a little different from the avarage DSD... :wink:

The point would be, obviously, to help the dev team by finding bugs. We would find them anyway in normal spring, only much later and they would haunt us longer. ~~

Anyone intrested? What time would be best time and which mod(s) would you like to play?

See also: viewtopic.php?f=16&t=12021
Last edited by Teutooni on 13 Jan 2009, 20:01, edited 3 times in total.
User avatar
maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Testing!

Post by maackey »

I'm good for 8:00 GMT Saturdays. (a little later couldn't hurt either) Sunday would also be good.

I am kinda partial to CA, but I enjoy lots of different mods/games.
vraa
Posts: 79
Joined: 21 Jun 2007, 03:47

Re: Testing!

Post by vraa »

Do CA!
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Testing!

Post by SinbadEV »

This would also help Game-Devs ensure content is compatible with new releases.
BlueFrost
Posts: 22
Joined: 23 Aug 2008, 02:57

Re: Testing!

Post by BlueFrost »

i love u teutooni
User avatar
caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: Testing!

Post by caldera »

good idea. most efficient way of testing would be latest BA on DSD, that way we could catch 99% of the possibly upcoming errors :lol:
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Testing!

Post by Hoi »

When I cheatspawn 1000 krogoths my pentium II crashes
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Testing!

Post by imbaczek »

suggestions for next testing session - debug sync errors.

http://spring.clan-sy.com/wiki/Debugging_sync_errors

get a syncdebug-enabled build in #buildserv - !rebuild profile=syncdebug
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Testing!

Post by Licho »

Help support multiple engine versions and i can extend SD to update engines on demand - we can then simply have stable/test engine versions just like CA has.
User avatar
Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Testing!

Post by Teutooni »

Licho, that would be totally awesome!
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Testing!

Post by imbaczek »

uberlobby plz for parallel spring engine versions kthx
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Testing!

Post by imbaczek »

hello! are you guys still alive? just a kind reminder that we could still use some testing games, even if none of the devs is around.
Post Reply

Return to “Ingame Community”