New 16 player FFA map - Mearth V2 - Page 3

New 16 player FFA map - Mearth V2

All map release threads should be posted here

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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New 16 player FFA map - Mearth V2

Post by hunterw »

i played a game on it and had enough fun to where i uploaded the repaly!

http://replays.adune.nl/?633



for next version, please, please get rid of neon blue ugly water and put these settings:

[WATER]
{
WaterSurfaceColor=0.7 0.64 0.86;
WaterPlaneColor=0.9 0.9 1.0;
WaterBaseColor=0.80 1 1;
WaterAbsorb=0.012 0.0060 0.0045;
WaterMinColor=0 0 0.05;
}
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New 16 player FFA map - Mearth V2

Post by hunterw »

followup, just to show what these settings will do:

Image

Image
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New 16 player FFA map - Mearth V2

Post by Forboding Angel »

I'm with hunter on this.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New 16 player FFA map - Mearth V2

Post by Gota »

Hey,if your gonna release a new version add all the names of the different areas.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New 16 player FFA map - Mearth V2

Post by KaiserJ »

:( i want to play this so badly, but it seems like i timeout just as spring finishes finalizing... stupid ram and pagefile... although... new spring version... mmm who knows

have to a wait a few more weeks until i get my new box :)

and yeah, that water looks pretty spiffy, the nice texture of the seabed is sadly hidden beneath the current texture.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New 16 player FFA map - Mearth V2

Post by Beherith »

Yah, hunter is right, the default bumpwater settings blow so hard....
Anyhow, im updating the smd wiki to reflect bumpwater changes, figured out some key info. If anyone has more, please add it to the wiki.

Anyhow, v4 will be coming along shortly, with a few start position changes, and multiple climates and better water and fixed whatever you want.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New 16 player FFA map - Mearth V2

Post by Gota »

Shee if you make Mordor all ashy and black with lava ...pfff
I be playing it 24/7 but add names..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New 16 player FFA map - Mearth V2

Post by smoth »

names are tacky and I am sure most people don't want them yan.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: New 16 player FFA map - Mearth V2

Post by Pxtl »

Gotta disagree, Smoth. I find that the names are actually rather nice, as long as they're not too obtrusive. They let you discuss the map and whatnot, and are particularly nice for maps based on known geography (like middle earth).

Is it possible to bundle a LuaUI thing into the map? That'd be a good place to put region names, so that players could turn them off.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: New 16 player FFA map - Mearth V2

Post by smoth »

disagreements are fine as long as you understand I am right! :P j/k
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New 16 player FFA map - Mearth V2

Post by Gota »

Well we cant all be LOTR fanatics..I do not know the LOTR map by heart...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New 16 player FFA map - Mearth V2

Post by smoth »

I don't like lotr at all.
BlueFrost
Posts: 22
Joined: 23 Aug 2008, 02:57

Re: New 16 player FFA map - Mearth V2

Post by BlueFrost »

cool map mebe ill try it on my 256mb of ram
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New 16 player FFA map - Mearth V2

Post by smoth »

what the ffffff 256... wow
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: New 16 player FFA map - Mearth V2

Post by Evil4Zerggin »

You still haven't upgraded your computer O.o?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: New 16 player FFA map - Mearth V2

Post by FLOZi »

Any chance of making the shallow water shallower? S44 vehicles can't cross it. Aberdeen has the same problem. :cry:
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: New 16 player FFA map - Mearth V2

Post by BaNa »

I can fix that for aberdeen cause noone makes naval there anyway. Not sure Behe would do it here tho, because this depth is where ALL BA units can cross (sub to tanks), shallower means no subs.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New 16 player FFA map - Mearth V2

Post by Beherith »

Sorry Flozi, I cant, otherwise subs and units cant pass.
But you can change it for your mod by adding SMD tags like this:
[SMF]
{
minheight=-233;
maxheight= 9000;
}

Please make sure to label that this is the s44 version both in filename and description.
Cheers
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New 16 player FFA map - Mearth V2

Post by hunterw »

Beherith wrote:adding SMD tags like this:
[SMF]
{
minheight=-233;
maxheight= 9000;
}
s
hey that is neat, no need for smfed.exe anymore
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: New 16 player FFA map - Mearth V2

Post by SirArtturi »

Beherith wrote:Sorry Flozi, I cant, otherwise subs and units cant pass.
But you can change it for your mod by adding SMD tags like this:
[SMF]
{
minheight=-233;
maxheight= 9000;
}

Please make sure to label that this is the s44 version both in filename and description.
Cheers
Good example of the need of MapOptions.lua. Pity that it has failed so far... :/
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