Spring 0.78.1.1 is out
Re: Spring 0.78.1.1 is out
I just love the new layout features :P
Re: Spring 0.78.1.1 is out
ok, so utilizing something like a batch.Pxtl wrote:Actually, I think he's saying the exact opposite - that it's just about command line settings on Spring.exe and on unitsync (no idea how unitsync could have a command-line, but whatever), and that Springlobby supports that now in the form of some "portable" option it has.
Re: Spring 0.78.1.1 is out
It's a commandline option for Spring and a new API for unitsync, so it really needs lobby support to use it effectively.Pxtl wrote:(no idea how unitsync could have a command-line, but whatever)
Re: Spring 0.78.1.1 is out
it's amazing how little complaints we got for this release, gj everyone ^^
Re: Spring 0.78.1.1 is out
[ 0] GameID: b2d76b49aeb998fb9f6ac76f25ee5802
[ 0] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/fedcom.cob)
[ 0] AI/Bot-libs/TestGlobalAI.dll has a C++ interface
[ 0] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/fedcom.cob)
[ 300] /cheat
[ 300] Cheating!
[ 400] /give all
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/chargelgoog.cob)
[ 401] CobWarning: Couldn't find a piece named "exhaustb" in the model (in scripts/dodai.cob)
[ 401] CobWarning: Couldn't find a piece named "exhausta" in the model (in scripts/dodai.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/fedcom.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/gelgoog.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/gelgoogc.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/gelgoogck.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/jetb.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/msm04.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/t61.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/turret.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/zecom.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/zeketurret.cob)
[ 401] CobWarning: Couldn't find a piece named "pad" in the model (in scripts/zeketurret.cob)
I get this now but I can fix it, just a pain in the ass because i wrote some sloppy shit or used a capitol letter in a piecename. Otherwise stuff seems fine.
[ 0] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/fedcom.cob)
[ 0] AI/Bot-libs/TestGlobalAI.dll has a C++ interface
[ 0] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/fedcom.cob)
[ 300] /cheat
[ 300] Cheating!
[ 400] /give all
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/chargelgoog.cob)
[ 401] CobWarning: Couldn't find a piece named "exhaustb" in the model (in scripts/dodai.cob)
[ 401] CobWarning: Couldn't find a piece named "exhausta" in the model (in scripts/dodai.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/fedcom.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/gelgoog.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/gelgoogc.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/gelgoogck.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/jetb.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/msm04.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/t61.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/turret.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/zecom.cob)
[ 401] CobWarning: Couldn't find a piece named "gp" in the model (in scripts/zeketurret.cob)
[ 401] CobWarning: Couldn't find a piece named "pad" in the model (in scripts/zeketurret.cob)
I get this now but I can fix it, just a pain in the ass because i wrote some sloppy shit or used a capitol letter in a piecename. Otherwise stuff seems fine.
Re: Spring 0.78.1.1 is out
it should be case-insensitive.
edit: it is not ... damn. (but it does a partial match test)
edit: it is not ... damn. (but it does a partial match test)
Re: Spring 0.78.1.1 is out
yeah some parts are case issues etc. again not a big deal but I will hear bitching about it I am sure. I am going to ignore the error on the current public version too much time wasted on a new fix release when i am trying to get the next release ready.
Re: Spring 0.78.1.1 is out
omigawd omigawd new spring rls! wow, GJ devs!!!!! lets hope its less buggy than .77 series! love the often updates!
Re: Spring 0.78.1.1 is out
The biggest problem is, it translates the scriptpiece names to lowercase, but not the modelpiece names. So you have to edit the models and not the script ...smoth wrote:yeah some parts are case issues etc. again not a big deal but I will hear bitching about it I am sure. I am going to ignore the error on the current public version too much time wasted on a new fix release when i am trying to get the next release ready.
(also the partial match test can cause a lot of hidden issues this way if there are armLeft and armRight, etc.). I should never drowsy copy old code, sorry :<
Re: Spring 0.78.1.1 is out
So it doesn't look in the working directory for a settings file first? :(
Re: Spring 0.78.1.1 is out
there needs to be a bug fix. I am unable to run spring.exe as before, it now thinks it is multiplayer and asks for a forced start. When I force start on a non-ta mod it crashes. the error complains about not being able to find commander arm.
stuff
stuff
stuff
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.78.1.1 (gb61c117{@0.78.1.1}-s)
[ 0] Build date/time: Jan 12 2009 19:59:18
[ 0] Player unnamed connected with number 0 (client version 0.78.1.1 (gb61c117{@0.78.1.1}-s))
[ 0] Player unnamed finished loading and is now ingame
[ 0] GameID: 5be36b494ddc2f36d8cd9a0195cff4b7
[ 0] Caught content exception: Unable to load a commander for side: arm
stuff
stuff
stuff
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.78.1.1 (gb61c117{@0.78.1.1}-s)
[ 0] Build date/time: Jan 12 2009 19:59:18
[ 0] Player unnamed connected with number 0 (client version 0.78.1.1 (gb61c117{@0.78.1.1}-s))
[ 0] Player unnamed finished loading and is now ingame
[ 0] GameID: 5be36b494ddc2f36d8cd9a0195cff4b7
[ 0] Caught content exception: Unable to load a commander for side: arm
Re: Spring 0.78.1.1 is out
Hrmm, that's odd, P.U.R.E. worked just fine.
However, every single AI is no longer even working at a minimal level with P.U.R.E.- KAIK crashes, AAI crashes, and there isn't a RAI or NTAI build included :P
However, every single AI is no longer even working at a minimal level with P.U.R.E.- KAIK crashes, AAI crashes, and there isn't a RAI or NTAI build included :P
Re: Spring 0.78.1.1 is out
Moving this to Bugs, it's getting too long.
Re: Spring 0.78.1.1 is out
Yeah, same issue for me. And a bugfix for the piecename issue would be very nice too.smoth wrote:there needs to be a bug fix. I am unable to run spring.exe as before, it now thinks it is multiplayer and asks for a forced start. When I force start on a non-ta mod it crashes. the error complains about not being able to find commander arm.
stuff
stuff
stuff
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.78.1.1 (gb61c117{@0.78.1.1}-s)
[ 0] Build date/time: Jan 12 2009 19:59:18
[ 0] Player unnamed connected with number 0 (client version 0.78.1.1 (gb61c117{@0.78.1.1}-s))
[ 0] Player unnamed finished loading and is now ingame
[ 0] GameID: 5be36b494ddc2f36d8cd9a0195cff4b7
[ 0] Caught content exception: Unable to load a commander for side: arm
Re: Spring 0.78.1.1 is out
maybe im reading it wrong
but the download page still says 2008 as the year
but the download page still says 2008 as the year
Re: Spring 0.78.1.1 is out
>maybe im reading it wrong but the download page still says 2008 as the year
Fixed the *wiki* for you.
Fixed the *wiki* for you.
Re: Spring 0.78.1.1 is out
So what is the change (if any) from 0.78.1 to 0.78.1.1? Last night it was the former, now it's the latter, but I can't see any announcement for why or what's changed.
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Spring 0.78.1.1 is out
Acidd_UK wrote:So what is the change (if any) from 0.78.1 to 0.78.1.1? Last night it was the former, now it's the latter, but I can't see any announcement for why or what's changed.
Changelog wrote:0.78.1.1:
- fix Features (wrecks, rocks) not beeing drawn with reflective units
Re: Spring 0.78.1.1 is out
it is for non-reflective units btw ;)Changelog wrote:0.78.1.1:
- fix Features (wrecks, rocks) not beeing drawn with reflective units
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: Spring 0.78.1.1 is out
It also might be the time to update the Wiki in terms of FBI / Weapon commands. I for example couldn't find the ImpactOnly tag that is being talked of in the BA topic...
I'm also glad SSE made it - curious if it will make a noticeable difference...
I'm also glad SSE made it - curious if it will make a noticeable difference...