Complete Annihilation News - Page 62

Complete Annihilation News

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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Hoi
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Joined: 13 May 2008, 16:51

Re: Complete Annihilation News

Post by Hoi »

Santa hats are made of pure santonium.
New runescape metal imo. fuck I hate runescape.
manored
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Joined: 15 Nov 2006, 00:37

Re: Complete Annihilation News

Post by manored »

CarRepairer wrote:
manored wrote:Im not in the computer with spring now... what is the gravit turret like? And why the santa hats arent made of metal?
Santa hats are made of pure santonium.
Everbody knows santonium is plant fiber, and everone also knows metal people should have metal hats. And beards. if they are going to have metal santa hats, they can have metal santa beards too!
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Complete Annihilation News

Post by CarRepairer »

Hey, who likes meteor showers? Core does! Arm doesn't. 8)
pintle
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Joined: 19 Dec 2005, 16:01

Re: Complete Annihilation News

Post by pintle »

CarRepairer wrote:Hey, who likes meteor showers? Core does! Arm doesn't. 8)
+meteor?
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Complete Annihilation News

Post by knorke »

anybody else noticed the ramps you can terraform seem a little unstable?
1 of 5 times a rampblock finishes building, spring crashes.
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: Complete Annihilation News

Post by Otherside »

i havent noticed this knorke i spam ramps all the time and dont crash cause of it
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Complete Annihilation News

Post by CarRepairer »

lol CA sux. to win CA all you do is rampspaem gg.
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Re: Complete Annihilation News

Post by Acidd_UK »

OMG My enemy maek rampspaem and then he pwnt me I was like wtf are all these raemps in mai base my krog was at 90% nurf ramps ffs!
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maackey
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Joined: 02 Jul 2008, 07:11

Re: Complete Annihilation News

Post by maackey »

Ramps + Rockos = Awesome hacked artillery barrage 8)
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Complete Annihilation News

Post by 1v0ry_k1ng »

i remember apsik made a widget once that made rocko/storm missles aim at a point in the sky so their fired in an arc that gave them about 1300 range and pin point accuracy

i doubt anyone but xta players still have this around though
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Evil4Zerggin
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Joined: 16 May 2007, 06:34

Re: Complete Annihilation News

Post by Evil4Zerggin »

I should try recreating it for the lulz. At which point all mods will start putting burnBlow and flightTime on their missiles. Or banning widgets.
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Complete Annihilation News

Post by knorke »

similiar could be done without widgets:

viewtopic.php?f=11&t=5240&p=84262#p84262

the images seem gone but if you tilt the camera you had to click a little above a hill and rockets would fire over it...
Ashnal
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Joined: 24 Jun 2008, 00:57

Re: Complete Annihilation News

Post by Ashnal »

just terraform a block pillar and tell the rockos to fire at the ground on it. That gives them artillery range. I found that a long time ago.
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Evil4Zerggin
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Re: Complete Annihilation News

Post by Evil4Zerggin »

A widget could allow accuracy though.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Complete Annihilation News

Post by KDR_11k »

Evil4Zerggin wrote:I should try recreating it for the lulz. At which point all mods will start putting burnBlow and flightTime on their missiles. Or banning widgets.
Attack orders cannot be given more than 10 elmos off the ground.
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Evil4Zerggin
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Joined: 16 May 2007, 06:34

Re: Complete Annihilation News

Post by Evil4Zerggin »

I guess I won't make it then (although it may be possible to get an advantage even with only 10 elmos). All things considered, though, that's probably a good thing.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Complete Annihilation News

Post by 1v0ry_k1ng »

KDR_11k wrote:
Evil4Zerggin wrote:I should try recreating it for the lulz. At which point all mods will start putting burnBlow and flightTime on their missiles. Or banning widgets.
Attack orders cannot be given more than 10 elmos off the ground.
since when?
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Complete Annihilation News

Post by KDR_11k »

Dunno but it was in 76b1 too. DGun can be used up to 200 elmos off the ground I think but the exploit where you use the command on non-dgunning units to shoot in the air was fixed for 77b2.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Complete Annihilation News

Post by 1v0ry_k1ng »

yeah I forgot, tobi was in the clan when we made that one :p doh
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det
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Joined: 26 Nov 2005, 11:22

Re: Complete Annihilation News

Post by det »

It is possible to do this in CA 3748/0.77b5. Just terraform a spire, tell rocko to fire at ground on it, then restore the spire.
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