SwiftSpear wrote:EVO (which is rife with fundamental problems that make it a not entirely too attractive prospect in the first place).
What are Evo fundamental problem btw? Personnaly I would say it would be pretty good if it had decent textures, and I'm sure Forbodding Angel would be happy if you volunteered to help with that.
SwiftSpear wrote:You need to do something spectacular to compete in this genre. There's a very small handful of projects that we could even include in an Linux release, let alone ones that will amaze new players and new content devs.
Oh, yes, we have yet to met the standard set by
those games (first resuslt when googling "linux game"). Yes, games like Kernel Panic or Pure pales in compairon to yet another puzzle game, yet another Bomberman clone, yet another Mario kart clone (only this time the characters are all pinguin! Because, you know, replacing characters by Tux is sooo innovative). Or maybe you're just delirious.
This engine project as a whole already has enough weaknesses in that it doesn't really have any great single player content free of TA IP
I made sure to include some easy to run single player to KP. Ok, it's just skirmishes, and limited to Windows, so maybe not relevant.
It's a heavily strategically based RTS with very fixed components. It's similar to supcom in that regard... it just doesn't really play like popular RTS, micro is discouraged
Ok, so, if someone just re-made a game exactly like SupCom, then gave it away for free and open sourced, you would still not be satisfied? I know now it's worthless to even try to help you. Your expectation are just too wild and ever-changing.
Hoi wrote:The only problem with all the free stuff is that it doesn't fit together, making evo and nanoblobs into a big mod would look very strange
Just remaking textures so they are in the same tones should be enough, and if you cannot use an image editor to tweak some textures, there's a good chance you won't be able to make a game as good as a commercial title, yes.
I think it's time for someone to step up, someone who can do stuff himself, and won't quit, that person should just start a thread with a whole game planned, and start working on it, in a way that everyone can help.
Those persons exist, and their projects are playable. Oh right, these projects are not TA because
persons who can do stuff themselves don't reuse Cavedog units. Oh well, sorry to have bothered you then.
Anyway, have fun trying to start your new project. Maybe it'll lead somewhere, who knows? But don't go pretend all current mods are crap and yours will be the best ever.