Since I am not a game developer and I have not gone any special courses on path finding in games, I'd like to know the following:
Is there any chance (based on added cost to the routines, time to develop, etc.) in addition of some sort of 'helper AI' to maximize unit throughput, especially in blocked areas, to some extent?
For example:
Code: Select all
========================
------------------BB----
--A---------------B-----
========================
Pluses: Avoid trivial micromanagement. Allow faster response to attacks, faster attacking also. Allow minimization of the efforts needed to break and then restore formation when passing (around) the stationary units.
Some additions: The goal should be 'maximize open space so the big force passes'. Distinct units should begin their displacement based on their speed, so the big force does not wait for them to move along. It could be especially beneficial if special care is taken of the improvement of the temporary position position when the moving force is made from vehicles (which turn slower and need more straight lines for faster movement).
I don't know whether some portion of this idea has been discussed, I got more hits for 'pathfinder' than I could possibly read in a timely fashion here, so I'd like to excuse myself if I'm duplicating something.
I'd like to help in this, even in the lack of time and specified knowledge that I fight with currently.