NanoBlobs: a complete game / example, sounds, meshes, animations, everything. Public Domain.
Link to FLOZi's mod-base files, for creating a new game from scratch. Public Domain (IIRC).
Spliff's mod-base files. License Not Stated, probably Public Domain or GPL.
Resource thread.
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Free Stuff.
Last edited by Argh on 09 Feb 2009, 06:29, edited 2 times in total.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Free Stuff.
Under Pressure 2.1. All art by me (everything except the mexxes iirc [those are TA ones), its been a while) is PD.
Mobile Metal Extractor unit. PD. jK wrote a luarule to make it actually work, its pretty neat (and probably needs updating for 0.77+) search for "mobile metal" and I'm sure you'll find it.
Arm energy storage remodel. PD. obj file, might even be uvmapped.

Core energy storage remodel. PD. obj file, might even be uvmapped.
The tank i used for my multi-texture tests. PD. Fully set up for spring, incl a script (probably a Cavedog rip script, but whatever) and is in its own sd7 which might even serve as an empty mod base (cant remember what is/isn't in there)

Mobile Metal Extractor unit. PD. jK wrote a luarule to make it actually work, its pretty neat (and probably needs updating for 0.77+) search for "mobile metal" and I'm sure you'll find it.
Arm energy storage remodel. PD. obj file, might even be uvmapped.

Core energy storage remodel. PD. obj file, might even be uvmapped.
The tank i used for my multi-texture tests. PD. Fully set up for spring, incl a script (probably a Cavedog rip script, but whatever) and is in its own sd7 which might even serve as an empty mod base (cant remember what is/isn't in there)
