Resource thread. - Page 2

Resource thread.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Free Stuff.

Post by Argh »

Last edited by Argh on 09 Feb 2009, 06:29, edited 2 times in total.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Free Stuff.

Post by Pressure Line »

Under Pressure 2.1. All art by me (everything except the mexxes iirc [those are TA ones), its been a while) is PD.

Mobile Metal Extractor unit. PD. jK wrote a luarule to make it actually work, its pretty neat (and probably needs updating for 0.77+) search for "mobile metal" and I'm sure you'll find it.

Arm energy storage remodel. PD. obj file, might even be uvmapped.
Image

Core energy storage remodel. PD. obj file, might even be uvmapped.

The tank i used for my multi-texture tests. PD. Fully set up for spring, incl a script (probably a Cavedog rip script, but whatever) and is in its own sd7 which might even serve as an empty mod base (cant remember what is/isn't in there)
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