8 things I hate about upspring
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8 things I hate about upspring
1. It's impossible to write over files it uses (loaded textures, and models)
2. it does not show reflectivity properly.
3. it blurs my textures when looked at from a certain angle
4. it let's thing shine through it, so when I have upspring open I see some photoshop menus.
5. it crashes sometimes
6. it's not possible to load things by double clicking on them, you have to open upspring, click load... and search for it.
7.it has all kinds of buttons but only 10/50 of them are usefull.
8. if you save something and select s3o or something, you also need to add the extention in the name (unlike other programs)
yeah, ok, it works(eventually), but still, someone, please fix upspring!
2. it does not show reflectivity properly.
3. it blurs my textures when looked at from a certain angle
4. it let's thing shine through it, so when I have upspring open I see some photoshop menus.
5. it crashes sometimes
6. it's not possible to load things by double clicking on them, you have to open upspring, click load... and search for it.
7.it has all kinds of buttons but only 10/50 of them are usefull.
8. if you save something and select s3o or something, you also need to add the extention in the name (unlike other programs)
yeah, ok, it works(eventually), but still, someone, please fix upspring!
Re: 8 things I hate about upspring
9. It shows the textures with top-down inverted (at least on s3o with .tga)
10. It forgets which texture was used by which s3o, I have to remember by heart which pair of texture is used by which model, and have reload both texture everytime. (Actually, it's more that it can't find the texture because it uses a wrong path.)
10. It forgets which texture was used by which s3o, I have to remember by heart which pair of texture is used by which model, and have reload both texture everytime. (Actually, it's more that it can't find the texture because it uses a wrong path.)
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: 8 things I hate about upspring
use my blender importer/exporter!
Re: 8 things I hate about upspring
The blender interface is worse than upspring, I could make a thread with 100 points which suck about it's interfacethesleepless wrote:use my blender importer/exporter!

The exporter is great though, but the problem is me not knowing what I'm doing becaus of the interface.
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: 8 things I hate about upspring
true, blender's interface isn't very friendly, but v2.5 should fix a lot of the interface problems if it ever gets released
Re: 8 things I hate about upspring
The blender interface is as good as any other interface.
It is only different and needs to be learned what you need to do with everything....
And UpSpring is old and nobody develops or maintains it anymore.
So you should not expect to much from it
It is only different and needs to be learned what you need to do with everything....
And UpSpring is old and nobody develops or maintains it anymore.
So you should not expect to much from it

Re: 8 things I hate about upspring
kekeAgon wrote:The blender interface is as good as any other interface.
It is only different and needs to be learned what you need to do with everything....
And Spring is old and nobody develops or maintains it anymore.
So you should not expect to much from it
Re: 8 things I hate about upspring
noAgon wrote:The blender interface is as good as any other interface.
It is only different and needs to be learned what you need to do with everything....
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: 8 things I hate about upspring
10/50 things you said are helpful. Okay, 12/50.Hoi wrote:1. It's impossible to write over files it uses (loaded textures, and models)
2. it does not show reflectivity properly.
3. it blurs my textures when looked at from a certain angle
4. it let's thing shine through it, so when I have upspring open I see some photoshop menus.
5. it crashes sometimes
6. it's not possible to load things by double clicking on them, you have to open upspring, click load... and search for it.
7.it has all kinds of buttons but only 10/50 of them are usefull.
8. if you save something and select s3o or something, you also need to add the extention in the name (unlike other programs)
yeah, ok, it works(eventually), but still, someone, please fix upspring!

These were not in your list, they should be at the top.zwzsg wrote:9. It shows the textures with top-down inverted (at least on s3o with .tga)
10. It forgets which texture was used by which s3o, I have to remember by heart which pair of texture is used by which model, and have reload both texture everytime. (Actually, it's more that it can't find the texture because it uses a wrong path.)
Re: 8 things I hate about upspring
Give blender a try for more than a few hours using a tutorial and becomes quite natural. The interface is counterintuitive and opaque (often needlessly so) but isn't cumbersome.
Re: 8 things I hate about upspring
pxtl, that is the same as the *a players who call others noob for saying something is wrong or seems wrong. I have used blender, max and wings. Made whole models in each program, I didn't do uvs in blender but the modeling aspect was no fun for me and I hated the way they have things setup, it is harder than max to use. It can do a lot and sure if you learn it you can do well but it doesn't have a good interface, it has one that requires a lot of effort to get used to and that is the problem, you shouldn't have to get used to it, it should be a good bit more intuitive.
I used blender for weeks and hated it, the whole time I hoped something would click and nothing did, the whole experience was bad.
I used blender for weeks and hated it, the whole time I hoped something would click and nothing did, the whole experience was bad.
Re: 8 things I hate about upspring
Yes, and yes, that's one of the little quirks.1. It's impossible to write over files it uses (loaded textures, and models)
Close it, and start it up again, if you need to modify stuff on the fly. You should not be using it to view textures with anyhow.
IIRC, older versions didn't have this problem, so you might want an older version if you want to use it that way.
Actually, it's accurate, the shader's the same. The issue is the skybox, and the light's fullbright white, whereas the ambient is black. You can replace the skybox with something better, but you can't do anything about the ambient, which sucks.2. it does not show reflectivity properly.
That's an interaction between your drivers and the rendering environment. You're seeing mips, which are built during runtime if you use anything but DDS (this happens in Spring, too, btw, which is why using anything but DDS is not optimal).3. it blurs my textures when looked at from a certain angle
If you use DDS, you won't have that problem.
That's odd. Sounds like a driver issue to me. I don't have that issue.4. it let's thing shine through it, so when I have upspring open I see some photoshop menus.
I've never had a crash, when using it's primary suite (resizing, rigging, rebuilding the surface normals, assigning textures). I can see that happening, if you try to use the animation stuff, it's not really finished, and jcnossen's never going to finish it.5. it crashes sometimes
Yes, that's irritating.6. it's not possible to load things by double clicking on them, you have to open upspring, click load... and search for it.
Er... other than the animation stuff, I use practically everything...7.it has all kinds of buttons but only 10/50 of them are usefull.
Yes, that's very irritating, and I asked jcnossen to fix it at one point...8. if you save something and select s3o or something, you also need to add the extention in the name (unlike other programs)
It's designed to use DDS.9. It shows the textures with top-down inverted (at least on s3o with .tga)
As is Spring, btw. I've read through the source about that fairly recently, and Spring natively handles DXT1 DXT3 and DXT5, as well as 8888, all correctly. The only problem is that you lose some fidelity of color, and will see some noise, if you use DXT formats. I've done some research on that, and if you reduce noise levels, you can greatly improve the compression results. That said, for P.U.R.E., I just use 8888, which is huge but is 100% accurate on all mip levels. It compresses at about 5:1, so the final result isn't a lot larger, download-wise, than PNG... and, since the mipmaps are pre-computed, your game starts up faster.
Pre-computing mip levels speeds up startup times for your games, and if you use DXT formats, you can greatly improve the texture memory footprint. BTW, ATi's Compressionator is a very, very useful tool for making DDS with, if you have noise / color issues, and want to see where the compression artifacts are. I generally use nVidia's Photoshop plugin to make initial DDS with, though.
This is a problem caused by not setting the path at the start of a session. Click Settings-->Set Spring Texture Directory... and feed it the full path to your textures. I show full paths in Windows, so I just open the unitextures folder, copy-paste, and voila.10. It forgets which texture was used by which s3o, I have to remember by heart which pair of texture is used by which model, and have reload both texture everytime. (Actually, it's more that it can't find the texture because it uses a wrong path.)
It should have had the path assigned to ../unittextures/ by default, but it's just set to the root. If you're working on putting a bunch of models together, you can just pile them in with the models, set them up, save them, then move them to unittextures.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: 8 things I hate about upspring
Wow I never knew that, thank you. Perhaps if everyone knew this, my chickens would stop changing color :)Argh wrote:This is a problem caused by not setting the path at the start of a session. Click Settings-->Set Spring Texture Directory... and feed it the full path to your textures. I show full paths in Windows, so I just open the unitextures folder, copy-paste, and voila.10. It forgets which texture was used by which s3o, I have to remember by heart which pair of texture is used by which model, and have reload both texture everytime. (Actually, it's more that it can't find the texture because it uses a wrong path.)