Arm Hover
Moderators: MR.D, Moderators
Re: Arm Hover
Here is what ive done to the turret now + you can see the tricount at the top left of the viewport.
Edit: Yeah the images are great, thx for the excellent feedback :D
Edit: Yeah the images are great, thx for the excellent feedback :D
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- hover5.png
- (227.47 KiB) Downloaded 205 times
Re: Arm Hover
it works for me. On the vent slats, we do have transparency available btw.
Re: Arm Hover
The Vent slits are all just 1 face each (2 tris)
Edit: gonna go to sleep guys, merry christmas to all.
Edit: gonna go to sleep guys, merry christmas to all.
Re: Arm Hover
I guess it would be the same if you have no backfaces on them.
Re: Arm Hover
Pls come work for CA. :D
Re: Arm Hover
We don't need 1:1 copies especially when Infogrames starts to use their OTA IP.Saktoth wrote:Pls come work for CA. :D
Re: Arm Hover
Say what?jK wrote:especially when Infogrames starts to use their OTA IP.
Pretty decent looking model though, clone mostly, but still quality work IMO.
Re: Arm Hover
I know that barrel looks flat, but I've always thought it's just a lighting issue, as the bottom half of the barrel's side is very dark. Otherwise, I think it's meant to be cylindrical.
Re: Arm Hover
I tried to make something that isnt a clone so this is my try at an origional arm hover; tank ; whatever it looks like to you guys.
It only has 348 tris.
Edit: sry, didnt see the render was broken, added a viewport screen.
It only has 348 tris.
Edit: sry, didnt see the render was broken, added a viewport screen.
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- armhover.png
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- armhover.png
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Re: Arm Hover
I like it, but it won't work as a hover, the turret can't turn on the y axis, so it can only fire straight ahead.
Would work as a gunship though.
Would work as a gunship though.
Re: Arm Hover
I changed the turret a bit and put the cocpit somewhere else, it also only has 374 tris.
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- armhover2.jpg
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Re: Arm Hover
No, it isn't interesting. First version is better!
It can be an universal weapon (land + anti-air because y-axis).
It can be an universal weapon (land + anti-air because y-axis).
- Pressure Line
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- Joined: 21 May 2007, 02:09
Re: Arm Hover
too flat on the y axis imo. give it some shape.
Re: Arm Hover
I liked the one with the guns on front, though clearly thats an impractical design (no y turret rotation).
Could do with more detail and work.
Some neat hovercraft designs for inspiration:
http://curlhead.deviantart.com/art/sket ... s-76251867
http://taytonclait.deviantart.com/art/H ... P-60955491
http://taytonclait.deviantart.com/art/H ... y-19073553
http://anasrist.deviantart.com/art/HOVE ... -101975722
http://generaladam.deviantart.com/art/S ... e-89030503
http://aleph-.deviantart.com/art/Ant-Ar ... s-76993906
http://ak10.deviantart.com/art/Skipper-Test-1-33064123
(those are copyrighted so dont copy them verbatim).
*mumbles stupid forum truncating my links when i edit*
Could do with more detail and work.
Some neat hovercraft designs for inspiration:
http://curlhead.deviantart.com/art/sket ... s-76251867
http://taytonclait.deviantart.com/art/H ... P-60955491
http://taytonclait.deviantart.com/art/H ... y-19073553
http://anasrist.deviantart.com/art/HOVE ... -101975722
http://generaladam.deviantart.com/art/S ... e-89030503
http://aleph-.deviantart.com/art/Ant-Ar ... s-76993906
http://ak10.deviantart.com/art/Skipper-Test-1-33064123
(those are copyrighted so dont copy them verbatim).
Which is why it'd be nice if he worked for CA instead of doing 1:1 copies.jK wrote:We don't need 1:1 copies especially when Infogrames starts to use their OTA IP.Saktoth wrote:Pls come work for CA. :D
viewtopic.php?f=10&t=17203Say what?
*mumbles stupid forum truncating my links when i edit*
Re: Arm Hover
All of these are very nice, you're a good modeler
IMO you're pretty much done with the modeling, and so it's time to unwrap and texture this thing.

IMO you're pretty much done with the modeling, and so it's time to unwrap and texture this thing.
Re: Arm Hover
Replace the gun with Bertha and put the mobile Wind Generator and chicken farm to the top. It will be not a copy.jK wrote:We don't need 1:1 copies especially when Infogrames starts to use their OTA IP.

As for me, I don't understand such changes and that's why don't like CA.
Re: Arm Hover
Uhhhh, because what we are doing is probably illegal? Duh?MDV wrote:As for me, I don't understand such changes and that's why don't like CA.
- Pressure Line
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- Joined: 21 May 2007, 02:09
Re: Arm Hover
i lolled.
and btw, Sak, get me some real graphical guidelines (preferably ones that dont conflict) and i'll see what i can cook up (i need a break from BT stuff atm)
and btw, Sak, get me some real graphical guidelines (preferably ones that dont conflict) and i'll see what i can cook up (i need a break from BT stuff atm)
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Arm Hover
I love some of the futuristic military vehicle art floating about the internet. Here's another couple of really nice ones:
http://chrisdrysdale.com/full/drysdale_hovertanks.jpg
http://www.rocketpunchstudios.com/artga ... ertank.jpg
Unfortunately they rarely come with anything resembling schematics or consistent multi-perspective views. But I'd like to see a game which utilizes these kinds of designs. Interestingly a lot of them share a lot of commonality.
http://chrisdrysdale.com/full/drysdale_hovertanks.jpg
http://www.rocketpunchstudios.com/artga ... ertank.jpg
Unfortunately they rarely come with anything resembling schematics or consistent multi-perspective views. But I'd like to see a game which utilizes these kinds of designs. Interestingly a lot of them share a lot of commonality.