Code: Select all
[RESTRICT] => Array
(
[unit0] => armaca
[limit0] => 0
)
Moderator: Moderators
Code: Select all
[RESTRICT] => Array
(
[unit0] => armaca
[limit0] => 0
)
Hoi wrote:It's probably not going to be used like that, more like for new mods (non ta) which want to have a hero unit or something like that, so it can be limited to just 1 unit.
>_>xxxkiller wrote:I really dont like the idea of an Limit tore specific units , in think that it should be balanced that if you do have 2 units of one type (most likely a powefull one) then its the enemys fault of letting you have 2 of them. It would suck if you could only have 1 krogoth because of some limit . Having an virtually unlimited unitlimit is one of the things that bought me to spring.
TradeMark wrote:Yeah, i dont want to ban units completely in my maps, but instead of banning, i would allow only few of them, or then gameplay becomes spamming only that unit.
Are you retarded... we are talking about HOST controlling unit limits.Hoi wrote:maps controlling unit limits=bad
Huh, im too lazy to make new mod just because my map has more metal than where the mod was designed at the first place.Otherside wrote:dont blame maps for a mods problemTradeMark wrote:Yeah, i dont want to ban units completely in my maps, but instead of banning, i would allow only few of them, or then gameplay becomes spamming only that unit.
This kinna gives me the impression you're talking about maps:TradeMark wrote: Are you retarded... we are talking about HOST controlling unit limits.
Yeah, i dont want to ban units completely in my maps, but instead of banning, i would allow only few of them, or then gameplay becomes spamming only that unit.