TA:WD - Page 49

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

jolt8me
Posts: 17
Joined: 03 Feb 2006, 13:34

Re: TA:WD

Post by jolt8me »

:(:(:( i fear that this mod is dead. Too bad cause i loved it.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: TA:WD

Post by REVENGE »

Right...

Time to lock? Where did GZ go anyways, I heard there was talk about him coming back to work on this.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: TA:WD

Post by bobthedinosaur »

is any one taking over? with lua scripted objectives small unit tactics instead of factory city building would be cool
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: TA:WD

Post by Nemo »

Careful about trying to help out WD without getting permission from Maestro or G_Z. A long while ago Neuralize and I figured we'd upload a build with some (fairly blatant) bugs fixed, obviously without claiming any credit for the work of the mod, and Maestro emerged from the darkness with a huge flame about me trying to steal his mod.
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TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Re: TA:WD

Post by TheBigPK »

Well thats one way to get him back to spring...
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

OK, let's start a WD think tank, what needs to be done first?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: TA:WD

Post by Pressure Line »

GrOuNd_ZeRo wrote:OK, let's start a WD think tank, what needs to be done first?
rationalise build lists (this is easy compared to other things)
balance with your 3do content and decide how you are going to do economy (current style? or something different?)
fx work
start making uberhawt s3o content

pretty much in that order too imo.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: TA:WD

Post by bobthedinosaur »

models/textures seem to be secondary to complex scripting or lua for unique game play concepts (in my experience) and im sure that you dont want WD to be another TA clone with modern military units instead of sci fi ones.

also id suggest start off small if you plan on doing mroe than 2 races. plan for small releases of early tech trees for only 2, and slowly expand with later releases for more races/ content, bug fixes and balance issues.
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: TA:WD

Post by KingRaptor »

I'd say the first priority is cleaning up unit/weapon defs. Make a working armor.txt, clean up obsolete tags, etc.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: TA:WD

Post by Warlord Zsinj »

Last time I had a look at WD the whole design looked fairly messy. With a bit of thought about the design, as well as a serious Trim The Fat regime, I think you can cut down a significant amount of your workload by having clearer goals to work towards, so that you aren't wasting time on things that are going to be thrown out later.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: TA:WD

Post by bobthedinosaur »

i agree. although older WD was a everything that nato and warsaw could throw at you, however that might not be the best for game play. having a more designed and dynamic outline without destroying the aspect of realism for units might be better. for instance with the fall of the ussr russia's military technology hasn't really been able to keep up with the US ie: f-22 /f-35 and nothing to counter except mig concept planes


edit:

something else i was considering for a mod i would probably start to make and never finish was the idea of instead of each commander of a faction having the abilities to command naval, air, and ground to be more specific. such as 'sub factions' of each side, so it encourages more team play. however there are obvious disadvantages for this in spring, if you don't have a smart enough ai and there arent enough human players..
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: TA:WD

Post by 1v0ry_k1ng »

id say balance it first with just infantry until the base gameplay is solid
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: TA:WD

Post by smoth »

the older wd didn't even work right in spring some shit was weird with weapons etc. I would just get wd working again first, then begin the process of replacing all of the content with proper s3os.

that way at least people can play it and give you feedback.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: TA:WD

Post by FLOZi »

I'd start from scratch like we did with S44.


Only with the benefit of S44 to steal stuff from. :wink:
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: TA:WD

Post by Sabutai »

I'd start from scratch like we did with S44.


Only with the benefit of S44 to steal stuff from.
+1
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: TA:WD

Post by 1v0ry_k1ng »

use the models- making/balancing unit fbis is the funnest(least tedious) bit
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: TA:WD

Post by FLOZi »

Modelling is by far the least tedious bit.

Unfortunatly new models means new UVmaps and textures, which is by far the most tedious.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

Hey Flozi, what do you use to model with?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: TA:WD

Post by FLOZi »

I'm still using Rhino 2.0 8) :lol:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

SO I know what to get then :)

I don't feel like making new infantry models argh.
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