I want OTA in spring - Page 2

I want OTA in spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by smoth »

no you made the thread better argh, just because yan is an asshole who thinks his opinion is the only one doesn't mean you are attacking him. He is just crying because he obviously lost in and his argument is invalid. So rather than be a man and admit he was wrong he wants to try and push it off. It really is asshole behavior.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by Gota »

How was i wrong?mounting a weapon on a transport doesn't help.
Sure OTA air behavior also had negative glitches like flying of the map but i was reffering to the way air units move and attack and the way they could be microed.
And whats tired got to do with all this.
Tired's method wasn't good but it was better than anything else.
If you can balance your mod to the same effectiveness SA 1.0 was balanced than I will congratulate you argh.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by Quanto042 »

fuck Yan.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by Pressure Line »

indeed.

*Pressure Line gives this thread a hearty dose of troll-be-gone
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by Hoi »

Quanto042 wrote:fuck Yan.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: I want OTA in spring

Post by Argh »

Thanks, that was a needless distraction from the BOTA thread.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by Gota »

Quanto042 wrote:fuck Yan.
LoL,people can sure get edgy when you trash talk their mod.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by Hoi »

Gota wrote:
Quanto042 wrote:fuck Yan.
LoL,people can sure get edgy when you trash talk their mod.
you are hijacking a thread of quanto's mod, spamming it with stupidity, leave quoto alone and go do your own ideas.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: The GOTA Thread - Version 1.6 Beta ready for open testing!

Post by lurker »

Leave quoto alone!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by smoth »

Gota wrote:
Quanto042 wrote:fuck Yan.
LoL,people can sure get edgy when you trash talk their mod.
No people get annoyed when you won't take no for an answer, get too pushy and pester them after they already answered you.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Post by Hobo Joe »

Argh wrote:Eh, I figure giving stuff like that out is a freebie that somebody else will see the value of. I'll probably do the OTA-style radar, where you don't get auto-targeting (unless you have a Targeting Facility, one of those things in all Spring games that is basically either gone or a quaint piece of uselessness right now) just because I can... and it's really easy.

Whatever, those things are great. I always build them if the game is past ~20 minutes.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: The GOTA Thread - Version 1.6 Beta ready for open testing!

Post by clericvash »

lurker wrote:Leave britn...quoto alone!
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: I want OTA in spring

Post by Beherith »

This thread rocks with gota on ignore. Try it people, it makes the forum a better place :idea:
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: I want OTA in spring

Post by REVENGE »

what other people said
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