Balanced Annihilation V6.6 - Page 2

Balanced Annihilation V6.6

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Scikar
Posts: 154
Joined: 30 Jan 2006, 07:13

Re: Balanced Annihilation V6.6

Post by Scikar »

Pxtl wrote:Can someone explain wtf they mean by "burst dps"? There are diffferent flavours of DPS? huh?
It's just a weighted measurement, because slow firing units are more and more effective the less time you have to shoot. The actual damage dealt in a given amount of time is not DPS*time because there's a shot at t=0. Unless one unit can one-shot the other it averages out over time in most cases, but because AA often has very little time to actually fire it can be much better if it has the same DPS but more damage per shot.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Balanced Annihilation V6.6

Post by Pressure Line »

simpler:

unit 'A' has 10dps, so does unit 'B.'

unit A fires 10 spread evenly over a second, dealing 1 damage per shot. unit B fires 2 shots, one at t=0 and one at t=0.1, each shot dealing 5 damage. unit B has a higher burst damage even though they have the same dps.

the high burst dps can be useful for things like AA, where the target may only be in range for say 0.25 of a second, in this case unit B will cause its full 10 damage, where unit A will only cause 2 damage (assuming that all shots hit the target)
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Balanced Annihilation V6.6

Post by REVENGE »

HOLY FUCK BATMAN AMPHIBIOUS BUFFED BANTHAS!

Not to mention cheaper Zeuses, Core's gonna get a hurting! 8)
realBonk
Posts: 25
Joined: 05 Sep 2006, 18:26

Re: Balanced Annihilation V6.6

Post by realBonk »

Hey guys,

great mod. Well but there is one thing. Nearly a year has passed but the metal corpse of the "arm janus" is still not as large as the living janus. The janus is popular among arm players so fixing this graphical issue would be appreciated. I will donate 5 $ 4 it ^^

Thx 4 this great mod.

realBonk alias Mr. Trainer ... training noobs in BA ever since
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Balanced Annihilation V6.6

Post by ZellSF »

Gota wrote:I suggest capping BA's number of players per game to 8.Like it was a while back.
I tihnk in the long run the community of BA players will only benefit from it and will see an increase in good games and good players.
No, what will happen is that someone will make a new mod based on BA without said player limit, and that will be the new popular mod.
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Gota
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Re: Balanced Annihilation V6.6

Post by Gota »

Nah.I doubt such a thing will catch on.
ZellSF
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Re: Balanced Annihilation V6.6

Post by ZellSF »

Considering how the much popular gametype is 6vs6 at the moment, you're already proven wrong there...
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Sleksa
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Joined: 04 Feb 2006, 20:58

Re: Balanced Annihilation V6.6

Post by Sleksa »

TBH,I think 8v8 games are no good.
Not as single games and not as part of a whole which comprises the BA players community.
Such big games discourage playing well,tend to have many players either not getting into the game or crashing/leaving in the middle.
I think a 8 player cap is a good compromise between "epicness" and good gameplay.
Why would ever want to stop people from doing what they want? If it is teamgames that people want, so be it.

Basically what you are saying is that you are somehow better than everyone else, and thus reserve the ability to command others to do what you want.

one could look at what you said like this; As sleksa is the supreme being in the world and master of all rts games, he therefore decrees that everyone in the world should only play Civilization 4 10vs10 games on archipelago map with these and these presets, since everyone else playing any other game or any other setting is a dumb noob.
-make sense?



Also talking trash about noobs seems bit funny coming out of your mouth , gota ~~
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Re: Balanced Annihilation V6.6

Post by NOiZE »

kinda makes sense, sleksa.


tbh.
etienneb1
Posts: 2
Joined: 19 Jul 2007, 01:09

Re: Balanced Annihilation V6.6

Post by etienneb1 »

Did someone tried the Buzzsaw ? Each time I try to build one, I cannot make it to attack a zone. Sometimes, it doesn't rotate, or rotate but doesn't fire. And one time, it fired, but slowly. I had plenty of energy, that was not the problem.

It tried with the Vulcan, and all is ok with it. It fires as usual.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Balanced Annihilation V6.6

Post by Gota »

Sleksa wrote:
TBH,I think 8v8 games are no good.
Not as single games and not as part of a whole which comprises the BA players community.
Such big games discourage playing well,tend to have many players either not getting into the game or crashing/leaving in the middle.
I think a 8 player cap is a good compromise between "epicness" and good gameplay.
Why would ever want to stop people from doing what they want? If it is teamgames that people want, so be it.

Basically what you are saying is that you are somehow better than everyone else, and thus reserve the ability to command others to do what you want.

one could look at what you said like this; As sleksa is the supreme being in the world and master of all rts games, he therefore decrees that everyone in the world should only play Civilization 4 10vs10 games on archipelago map with these and these presets, since everyone else playing any other game or any other setting is a dumb noob.
-make sense?



Also talking trash about noobs seems bit funny coming out of your mouth , gota ~~
I just base what i say on what i see and on the fact that when we were down to 8 players games tended to be better overall and its not like there were hordes of players screaming for a 16 player support.

I guess it is irreversible now though but i still think it was better when we were capped at 8.
In another thread on this subject someone said that other mods might need more players but i cant think of one mod ATM for spring that actually needs support for more players or somehow supports it with a god communication system of giving out basic orders on the fly.You cant really expect 8 players to coordinate by typing what they want and where they want it every time they want it.

Even in a 4v4 it is damn hard to keep track of everything your allies are doing in an intense game.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Balanced Annihilation V6.6

Post by Pressure Line »

you know, i really would laugh if someone did make it so mods could define their own player cap, and NOiZE sets the BA cap to 2

^____^
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Balanced Annihilation V6.6

Post by ZellSF »

Pressure Line wrote:you know, i really would laugh if someone did make it so mods could define their own player cap, and NOiZE sets the BA cap to 2

^____^
Which would only result in someone creatiing a modified BA without the limit...
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Gota
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Re: Balanced Annihilation V6.6

Post by Gota »

NOIZE.
BUFF guardian and its counterpart and buff toaster and its counterpart.
They have very very poor stats for their cost.
Also Merl and diplomat i suggest increasing their dps and most importantly area dmg.
They most of the time shoot at radar blips and if they have very low AOE,like they do now,they don't actually hit anything half of the time.
They are slow,have very low hp compared to price and also very low DPS and area of effect.
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MR.D
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Joined: 06 Aug 2005, 13:15

Re: Balanced Annihilation V6.6

Post by MR.D »

Speed increase is all MERL/Diplomat really needs, they're just too slow to be deployed with a combat group or to get into position to strike any target in a timely manner, they already have decent armor and firepower and they're precision weapons.

1 reason, Targeting Facility, learn to build it because it also gives your entire team the benefit of more accurate fire.

Bombers do a much better job of knocking down any Static unit, defence or otherwise in this regard.
jellyman
Posts: 265
Joined: 13 Nov 2005, 07:36

Re: Balanced Annihilation V6.6

Post by jellyman »

I think buff merl/diplomat is a fair comment. Compare to the dominator. On a typical DSD game I can do significant damage to enemy t2 porc with the dominator. However with merl/diplomat I never achieve much.

Disclaimer: I tend to always do worese with tanks than kbots anyway...
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Balanced Annihilation V6.6

Post by REVENGE »

Nef Dom speed, buff Merl speed.
Klopper
Posts: 146
Joined: 10 Jan 2007, 14:31

Re: Balanced Annihilation V6.6

Post by Klopper »

Instead of more Merl/Diplo aoe, what would you think about about keeping them as precision weapons like they are now, but give them good bonus damage against pop-up stuff (pitbulls, packos and stuff, so it would be some kind of "bunker buster" and make it more useful against defense)?
Also, after BB/Timmy accuracy was recently buffed and Juggernaut HP reduced...do we really still need BB/Timmy to have that good special damage against T3? I mean T3 is mostly quite useless even without it, and BB/Timmy special damage against ships (which obviously are far more used than T3) was recently reduced too iirc...
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MR.D
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Re: Balanced Annihilation V6.6

Post by MR.D »

BB are a pain in the ass in any game, in any regard.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Balanced Annihilation V6.6

Post by REVENGE »

I'd be extraordinarily happy if Sniper special damage values were nerfed.
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