Connects to server just fine, crashing while parsing units.Using script script.txt
using configuration source "Software\SJ\Spring"
OS: Microsoft Windows XP Professional Service Pack 2 (build 2600)
Hardware: Intel(R) Pentium(R) 4 CPU 3.20GHz; 2047MB RAM, 4963MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.8201 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: Radeon X1650 Series
[ 0] GLEW: 1.4.0
[ 0] Connecting to server
[ 0] Connecting to 68.209.105.213:8452 using number 1
[ 0] Connecting to server
[ 0] Became player 1
[ 0] Using map Aquatic_Divide_TNM05-V2.smf
[ 0] Recording demo demos/20081214_202428_Aquatic_Divide_TNM05-V2_0.77b5 (spring_0.77b5-R6842).sdf
[ 0] Using script Commanders
[ 0] Using mod XTA 9.5
[ 0] Waiting on game data
[ 0] Parsing unit icons
[ 0] Loading all definitions: 1.243000
[ 0] Spring 0.77b5 (spring_0.77b5-R6842) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x694aa62a
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x7c900000 ntdll
[ 0] 0x7c800000 kernel32
[ 0] 0x77dd0000 ADVAPI32
[ 0] 0x77e70000 RPCRT4
[ 0] 0x73f10000 dsound
[ 0] 0x77c10000 msvcrt
[ 0] 0x7e410000 USER32
[ 0] 0x77f10000 GDI32
[ 0] 0x774e0000 ole32
[ 0] 0x76b40000 WINMM
[ 0] 0x77c00000 VERSION
[ 0] 0x68b20000 GLU32
[ 0] 0x5ed00000 OPENGL32
[ 0] 0x73760000 DDRAW
[ 0] 0x73bc0000 DCIMAN32
[ 0] 0x76c90000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x7c9c0000 SHELL32
[ 0] 0x77f60000 SHLWAPI
[ 0] 0x71ad0000 WSOCK32
[ 0] 0x71ab0000 WS2_32
[ 0] 0x71aa0000 WS2HELP
[ 0] 0x6ed80000 glew32
[ 0] 0x10000000 SDL
[ 0] 0x7c340000 MSVCR71
[ 0] 0x00df0000 DevIL
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x003d0000 ILU
[ 0] 0x76390000 IMM32
[ 0] 0x773d0000 comctl32
[ 0] 0x5d090000 comctl32
[ 0] 0x5ad70000 uxtheme
[ 0] 0x74720000 MSCTF
[ 0] 0x755c0000 msctfime
[ 0] 0x02480000 btmmhook
[ 0] 0x605d0000 mslbui
[ 0] 0x69020000 atioglxx
[ 0] 0x71a50000 mswsock
[ 0] 0x662b0000 hnetcfg
[ 0] 0x71a90000 wshtcpip
[ 0] 0x77120000 OLEAUT32
[ 0] 0x76c30000 WINTRUST
[ 0] 0x77a80000 CRYPT32
[ 0] 0x77b20000 MSASN1
[ 0] 0x72d20000 wdmaud
[ 0] 0x72d10000 msacm32
[ 0] 0x77be0000 MSACM32
[ 0] 0x77bd0000 midimap
[ 0] 0x73ee0000 KsUser
[ 0] 0x59a60000 DBGHELP
[ 0] Stacktrace:
Crashing while Loading in Multiplayer and In Test
Moderator: Moderators
-
- Posts: 1
- Joined: 15 Dec 2008, 03:40