Crashing while Loading in Multiplayer and In Test

Crashing while Loading in Multiplayer and In Test

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
The Silver Sky
Posts: 1
Joined: 15 Dec 2008, 03:40

Crashing while Loading in Multiplayer and In Test

Post by The Silver Sky »

Using script script.txt
using configuration source "Software\SJ\Spring"
OS: Microsoft Windows XP Professional Service Pack 2 (build 2600)
Hardware: Intel(R) Pentium(R) 4 CPU 3.20GHz; 2047MB RAM, 4963MB pagefile
Using read-write data directory: C:\Program Files\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Video mode set to 1280 x 1024 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.8201 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: Radeon X1650 Series
[ 0] GLEW: 1.4.0
[ 0] Connecting to server
[ 0] Connecting to 68.209.105.213:8452 using number 1
[ 0] Connecting to server
[ 0] Became player 1
[ 0] Using map Aquatic_Divide_TNM05-V2.smf
[ 0] Recording demo demos/20081214_202428_Aquatic_Divide_TNM05-V2_0.77b5 (spring_0.77b5-R6842).sdf
[ 0] Using script Commanders
[ 0] Using mod XTA 9.5
[ 0] Waiting on game data
[ 0] Parsing unit icons
[ 0] Loading all definitions: 1.243000
[ 0] Spring 0.77b5 (spring_0.77b5-R6842) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x694aa62a
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x7c900000 ntdll
[ 0] 0x7c800000 kernel32
[ 0] 0x77dd0000 ADVAPI32
[ 0] 0x77e70000 RPCRT4
[ 0] 0x73f10000 dsound
[ 0] 0x77c10000 msvcrt
[ 0] 0x7e410000 USER32
[ 0] 0x77f10000 GDI32
[ 0] 0x774e0000 ole32
[ 0] 0x76b40000 WINMM
[ 0] 0x77c00000 VERSION
[ 0] 0x68b20000 GLU32
[ 0] 0x5ed00000 OPENGL32
[ 0] 0x73760000 DDRAW
[ 0] 0x73bc0000 DCIMAN32
[ 0] 0x76c90000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x7c9c0000 SHELL32
[ 0] 0x77f60000 SHLWAPI
[ 0] 0x71ad0000 WSOCK32
[ 0] 0x71ab0000 WS2_32
[ 0] 0x71aa0000 WS2HELP
[ 0] 0x6ed80000 glew32
[ 0] 0x10000000 SDL
[ 0] 0x7c340000 MSVCR71
[ 0] 0x00df0000 DevIL
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x003d0000 ILU
[ 0] 0x76390000 IMM32
[ 0] 0x773d0000 comctl32
[ 0] 0x5d090000 comctl32
[ 0] 0x5ad70000 uxtheme
[ 0] 0x74720000 MSCTF
[ 0] 0x755c0000 msctfime
[ 0] 0x02480000 btmmhook
[ 0] 0x605d0000 mslbui
[ 0] 0x69020000 atioglxx
[ 0] 0x71a50000 mswsock
[ 0] 0x662b0000 hnetcfg
[ 0] 0x71a90000 wshtcpip
[ 0] 0x77120000 OLEAUT32
[ 0] 0x76c30000 WINTRUST
[ 0] 0x77a80000 CRYPT32
[ 0] 0x77b20000 MSASN1
[ 0] 0x72d20000 wdmaud
[ 0] 0x72d10000 msacm32
[ 0] 0x77be0000 MSACM32
[ 0] 0x77bd0000 midimap
[ 0] 0x73ee0000 KsUser
[ 0] 0x59a60000 DBGHELP
[ 0] Stacktrace:
Connects to server just fine, crashing while parsing units.
Post Reply

Return to “Help & Bugs”